Commit graph

419 commits

Author SHA1 Message Date
Kp f3d4dff941 Use enum class for clipping_code
Adjust code_window_point to use the same masks as clipping_code.
Previously, it had top and bottom swapped.  However, since its output
was only ever compared for equality to 0, this transposition should not
affect the observable behavior.
2022-10-02 19:51:35 +00:00
Kp 1808b6badd Use enum class for projection_flag 2022-10-02 19:51:35 +00:00
Kp e3faab0899 Use alias template per_player_array for arrays that are MAX_PLAYERS long
This removes the need to repeat MAX_PLAYERS in every usage, and prepares
for a future change to use enumerated_array instead of std::array.
2022-09-24 17:47:53 +00:00
Kp 294a78a1aa Pass std::span to powerup_basic_str 2022-09-24 17:47:53 +00:00
Kp 851edbbd3c Use enum class for player connected status 2022-07-16 15:26:12 +00:00
Kp dd260f234b Use auto type for Viewer in more places 2022-07-09 13:39:29 +00:00
Kp a70188e7a5 Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
Kp 6215ef8e06 Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
Kp 37132ab887 Pass LevelSharedRobotInfoState in fvi_query 2022-07-09 13:39:29 +00:00
Kp d6c43f56af Use enum class for gun_num_t 2022-07-09 13:39:29 +00:00
Kp 0dfd462c64 Change fvi_query to pass LevelUniqueObjectState if checking objects
Remove the definition of FQ_CHECK_OBJS and all uses of it.  Add a new
fvi_query member d_level_unique_object_state *LevelUniqueObjectState.
If object checking is enabled, pass &LevelUniqueObjectState in that
member.  If object checking is disabled, pass nullptr in that member.

Change fvi_sub to use this member to decide whether to perform object
checking.
2022-07-09 13:39:29 +00:00
Kp 4ab619b7c2 Restructure use of fvi_query
- Make all members constant, and pass an anonymous temporary fvi_query
  to find_vector_intersection.
- Change `p0`/`p1` to `const vms_vector &`, since the positions are
  mandatory.  Callers can no longer pass `nullptr` or an uninitialized
  value here.
- Change `thisobjnum` to `icobjptridx_t`.  Calls to fvi_sub built an
  objptridx at need, so moving it to the caller allows it to be
  constructed once per find_vector_intersection call.
- Move `flags` and `rad` out of fvi_query, since calls to fvi_sub may
  use other values than the ones in fvi_query.  This prepares for
  passing fvi_query to fvi_sub.
2022-07-09 13:39:29 +00:00
Kp d586fe91e4 Parenthesize gauge_key comma expression
C++20 deprecates `array_name[A,B]`.  For this use case, `A` is needed
for its side effects, but is not intended as an index operation.  Add
parentheses to satisfy the deprecation warning, without changing the
meaning of the code.
2022-07-02 18:10:45 +00:00
Kp f36a8e015e Disable collecting segment list in see_object
The segment list is written to `hit_data`, but `hit_data` goes out of
scope before the segment list is read back.  Skip collecting it, since
it was effectively write-only on this path.
2022-06-05 17:44:52 +00:00
Kp a8e7f6ad59 Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
Kp 8be306efa7 Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
Kp 4fe9f10e0c Minimize saved weapon box texture
Only save the piece that will actually be shown, rather than the entire
decoded image.
2022-01-09 15:25:42 +00:00
Kp 78d4a36bb4 Explicitly require support for C++11 constructor inheritance
Parts of the code already used the C++11 syntax, so compilers without it
were already unsupported.  Expand the remaining uses to the standard
syntax.
2022-01-09 15:25:42 +00:00
Kp d2478d0708 Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
Kp 8ddfbd17e0 Use enum class for show_kill_list_mode 2021-11-01 03:37:19 +00:00
Kp d22632ac48 Use enum class for msgsend_state 2021-11-01 03:37:19 +00:00
Kp 3cca690728 Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
Kp 961aae074a Remove unused ogl_ubitmapm_cs argument scale
Every caller passes `F1_0`.  Remove the argument, and propagate its
results through the function.
2021-11-01 03:37:18 +00:00
Kp 50d2b14aed Move WinBoxOverlay+deccpt into a common structure
cockpit_decode_alpha::deccpt has static scope and is retained to support
the data in WinBoxOverlay.  Change WinBoxOverlay into a structure that
stores deccpt (and rename it to the more descriptive
`decoded_full_cockpit_image`) to keep the pieces together.
2021-11-01 03:37:18 +00:00
AlumiuN 7a90b1461d Fix rendering of "classic reboot" crosshair 2021-10-12 15:20:27 +13:00
Kp aba5fce3a9 Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
Kp bb29e6fca8 Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
Kp 8623ce3c6a Pass canvas to ogl_draw_vertex_reticle 2021-09-12 16:20:52 +00:00
Kp 21241471c6 Return string width/height from gr_get_string_size
Use structured bindings to capture the values on return, so that they
can be declared as `const` if they are immutable after initial
computation.
2021-09-12 16:20:52 +00:00
Kp 2fef4cddec Pass canvas to do_cockpit_window_view 2021-09-12 16:20:52 +00:00
Kp bd6612a86b Pass canvas to render_gauges 2021-09-12 16:20:52 +00:00
Kp 98f2578293 Pass Game_mode as a parameter to gauges functions
Avoid reloading it from the global.
2021-09-12 16:20:52 +00:00
Kp 211f4ea274 Use window_rendered_data constructor to initialize time 2021-09-12 16:20:52 +00:00
Kp 2afe2f428f Remove write-only member window_rendered_data::viewer 2021-09-12 16:20:52 +00:00
Kp 8eabce8f27 Disallow direct construction of grs_canvas
Require use of grs_main_canvas or grs_subcanvas instead.
2021-09-04 12:17:14 +00:00
Kp e1aac6949a Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:51 +00:00
Kp 0c2f95e2cd Remove write-only member window_rendered_data::rear_view 2021-06-28 03:37:50 +00:00
Dmitry Grigoryev fbd05a1592 optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
Kp 6c63e11caa Use enumerated_array for Secondary_weapon_to_weapon_info 2021-01-25 00:45:07 +00:00
Kp b20fa0d77d Use enumerated_array for Primary_weapon_to_weapon_info 2021-01-25 00:45:07 +00:00
Kp 77acae6510 Use enum class for weapon_box_user 2021-01-17 22:23:23 +00:00
Kp 423e513a4a Move overlap_dirty to gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp 977684ba29 Move static_time to gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp 977714c93f Move weapon_box_user to gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp b4ba47f7bc Move weapon_box_fade_values to gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp 8bc06dc700 Move weapon_box_states to gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp d40a587628 Move old_weapon into gauge_inset_window 2021-01-17 22:23:23 +00:00
Kp 7b99654379 Use enum class for weapon_box_states 2021-01-17 22:23:23 +00:00
Kp baa2823953 Pass player_info to which_bomb
Previously, rendering the preferred bomb type could also change it if
the active type was exhausted.  This is undesirable, since it depends on
the user to have a HUD mode which causes the bomb type to render.
Switch to only change the active type if the user tries to drop a bomb
while the active type is unavailable.  Some call sites already switch
bomb types automatically on depletion.  Those sites will still do so.
2021-01-17 22:23:22 +00:00
Kp 9be9f7ae64 Pass grs_font& to show_time 2020-12-27 22:03:09 +00:00