Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f38e80c053
Use get_local_plrobj to compute reference to object of local player
2015-07-25 23:10:45 +00:00
Kp
f00725f740
Use forward-declaration header for player.h
2015-07-25 23:10:45 +00:00
Kp
f899aaeaca
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
Kp
d73e5a24c3
Reduce scope of ifdef(D1||D2)
2015-07-04 21:01:17 +00:00
Kp
8d849b2b39
Wrap laser level in class
...
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp
28b4a65547
Centralize ammo rack bonus
2015-04-19 04:18:52 +00:00
Kp
ae8a8c98ce
Reduce player.h includes
2015-04-19 04:18:52 +00:00
Kp
9751022b1b
Use static_assert for player_rw size check
2015-04-19 04:18:50 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
zico
afd70564e5
Gave client address as player_address for all UPID_SYNC packets so clients can properly discover their player number when (re)joining running games. Defined 0xcc as MULTI_PNUM_UNDEF for purpose of uninitialized Multiplayer client slots.
2015-02-22 01:41:02 +01:00
Kp
6798c8410b
Refactor callsign_t constants
2014-12-07 00:53:15 +00:00
Kp
6977a0eb74
Add operator!= to callsign_t
2014-10-11 04:33:22 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
8d835f8e34
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
Kp
8cd2cd216d
Fix Player_num regression in multiplayer startup
2014-08-13 03:20:59 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
79d2c968a3
Use array<> for Players
2014-08-08 03:02:59 +00:00
Kp
44d1924e96
Use special type for player callsign
2014-07-05 19:20:56 +00:00
Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
cc6d72b9ee
Unpack player to fix build on old compilers
2014-01-11 21:53:09 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
9de54cfa74
Switch to C++ linkage
...
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
2013-12-06 03:35:32 +00:00
Kp
2d01f3a649
Optimize references to player ship
2013-12-01 22:53:25 +00:00
Kp
1d073475e7
Mark various headers for C linkage
2013-10-20 22:49:11 +00:00
Kp
9210a3870e
Remove unused fields in struct player
2013-09-21 18:04:10 +00:00
Kp
83df42af8e
Fix loading of older save files
...
struct player_rw offsets must not change within a savefile version
2013-09-21 17:47:03 +00:00
Kp
f4b21088a0
Track vulcan ammo explicitly
2013-09-20 23:12:54 +00:00
Kp
a881ee455e
Remove fix.h
2013-08-08 03:01:48 +00:00
Kp
4577dd3977
Merge branch 'd2x-rebirth/master' into unification/master
2013-07-21 21:34:46 +00:00
Kp
8a153d1f63
Allow common headers with private dependencies to be used in common
2013-03-24 20:32:01 +00:00
Kp
3125d6bd52
Move */main/player.h -> common/main/player.h
2013-03-03 01:03:33 +00:00