Commit graph

9 commits

Author SHA1 Message Date
Chris Taylor 030aef43e3 For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle) 2011-01-14 17:51:13 +08:00
kreatordxx 936f46fbeb Rewrite quit system, fixing *many* bugs with it :P 2010-07-25 01:22:44 +00:00
kreatordxx 493b07e3da Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
kreatordxx 210ea6ad5f Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
kreatordxx afa0d75fb6 Create the main event loop and use it for the game and main menu 2010-02-07 04:34:21 +00:00
zicodxx fb939d8abb Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler... 2009-01-15 01:00:19 +00:00
kreatordxx 777f76aedf Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00