zicodxx
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debc7d71b5
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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681db31858
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Moved Windows midi functions to digi_audio_* functions
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2007-09-30 13:38:25 +00:00 |
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zicodxx
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18d7e3fb69
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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md2211
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833ea13321
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Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
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2007-09-18 19:24:44 +00:00 |
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md2211
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d04d43a62c
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Fixed include glitch in rev 610 due to old header removal
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2007-09-18 13:41:32 +00:00 |
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md2211
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cd6e155579
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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dac257e4b7
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If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
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2007-08-28 00:01:25 +00:00 |
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zicodxx
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a01b75737c
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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44ae14c363
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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88c53d941a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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d6d1a2ca1f
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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ca9e82fe80
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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2f23a099c7
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Deletion of unused code
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2007-07-16 02:46:47 +00:00 |
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zicodxx
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c19d49d65d
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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90e50806ba
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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f3ae339f9f
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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38cde9ec87
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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9440769b45
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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67531a86d0
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complete removal of hmiplay-code usage
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2007-06-15 08:10:19 +00:00 |
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zicodxx
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c3fa1eb778
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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86c18a63c3
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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6049574cd2
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
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a6e1a5c332
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Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
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2007-05-30 14:29:40 +00:00 |
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zicodxx
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f912c9efa6
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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zicodxx
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ecf8a53e0c
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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zicodxx
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93d9688d6b
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SDL-related fix for MinGW
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2007-03-31 07:54:09 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
|
2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
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zicodxx
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09ea33ca94
|
improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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7f51bf5ef5
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
|
e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
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zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
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zicodxx
|
b15b093caa
|
removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
|
c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
|
2007-02-02 12:58:59 +00:00 |
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zicodxx
|
d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
|
2007-02-02 10:26:13 +00:00 |
|
zicodxx
|
226d5140d0
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
47ae8bc0de
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:03:55 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
5e8c424b5c
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
b4797fb54f
|
in g3_draw_sphere align rad according to canvas so it is always in round shape
|
2007-01-20 17:18:42 +00:00 |
|
zicodxx
|
a63994e594
|
gr_upixelc now able to scale pixels to current resolution
|
2007-01-19 19:52:11 +00:00 |
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