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f108f30ffd
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6 commits
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zicodxx
f108f30ffd
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
zicodxx
d457f9430d
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
2008-04-21 18:39:49 +00:00
zicodxx
df7a1ca071
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
2007-11-21 12:46:09 +00:00
md2211
a0b4cac982
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
kreatordxx
4ff4ddd0a3
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
2007-04-09 02:41:45 +00:00
zicodxx
b94413b91b
initial import
2006-03-20 17:12:09 +00:00