Commit graph

91 commits

Author SHA1 Message Date
Kp 070444157e Use type safe player flags 2015-10-30 02:52:55 +00:00
Kp e130ea7b36 Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
Kp a47c6e599d Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp bf52ebf4cd Skip do_weapon_n_item_stuff if Player_is_dead
Fixes: 29aa820dc0 ("Only respawn when the player presses fire")
2015-09-30 02:41:55 +00:00
Kp c45a8a8427 Override PRIi64 on Win32 also
Some outdated mingw32 headers also set the POSIX value when used on
Windows.  Expand the override to force the non-standard Microsoft format
for all Windows platforms.
2015-09-29 02:41:22 +00:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp f38e80c053 Use get_local_plrobj to compute reference to object of local player 2015-07-25 23:10:45 +00:00
Kp 22de35cd1a Use valptr for gamecntl.cpp 2015-07-12 01:04:20 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp eeb644ad6f Require D1 cheat-unlock code before accepting cheats 2015-06-28 20:04:25 +00:00
Kp 29aa820dc0 Only respawn when the player presses fire
Only respawn when the player presses a fire key/button (primary,
secondary, or flare).  Only clear primary, second, flare, and bomb when
respawning.  This allows dead players to use the automap or change their
camera views.

This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104>.  Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.

	#1  0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
	#2  game_handler (event=...) at similar/main/game.cpp:1114
	#3  0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
	#4  0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
	#5  window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
	#6  0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
	#7  DoPlayerDead () at similar/main/gameseq.cpp:1479
	#8  0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
	#9  0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
	#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp 1bbfe3e830 Use valptr for gamecntl highest_valid 2015-06-13 22:42:17 +00:00
Kp 4cd329d2b4 Fix gcc-4.6 gamecntl build
gcc-4.6 chokes on constexpr operator int(); later gcc accepts this.
menu_fix_wrapper is never converted in constexpr context, so remove the
constexpr specifier.

Fixes: 12ad357b8d ("Move Wimp Menu to macro")
2015-05-22 03:33:20 +00:00
Kp 8d849b2b39 Wrap laser level in class
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp 6792c1bc4b Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
Kp 10b9206a9b Split do_weapon_select 2015-04-26 20:15:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp f74f879145 Simplify do_weapon_select call 2015-04-19 04:18:50 +00:00
Kp 32b4b8f0bb Use enum class for level save/load 2015-04-19 04:18:49 +00:00
Kp 5ae5033fed Use enum for AIB constants 2015-04-02 02:36:57 +00:00
Kp 6b6eaef226 Include polyobj.h from robot.h
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp 12ad357b8d Move Wimp Menu to macro 2015-03-28 17:18:02 +00:00
Kp 7bf49fe551 Fix clang -Wmissing-braces warnings 2015-03-22 18:49:21 +00:00
Kp c5bbaaaf87 Remove unused advance_sound 2015-03-11 02:19:15 +00:00
Kp 4ab72a4d9a Hide save/load game in non-coop multiplayer
Multiplayer non-coop cannot save, so offering the options is pointless.

Fixes: 7338bb2402 ("Extend in-game esc menu with options and saving")
Reported by: zicodxx @ https://github.com/dxx-rebirth/dxx-rebirth/issues/42
2015-02-15 17:24:54 +00:00
Bradley Bell e0b3f4f1b4 use <cstdlib> instead of <stdlib.h>
to use definitions in the std namespace
2015-02-05 16:54:15 -08:00
Kp 2ef26b3a41 Remove unnecessary multiplication in pause time 2015-02-05 03:03:49 +00:00
Kp 99a4a0ed62 Capture range_for by-value temporaries as const
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug.  Require use of a by-reference
capture when modification is desired.

sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp 36cd5404d4 Avoid spamming flag changes on headlight cycling 2015-01-29 04:27:37 +00:00
Kp c8b5fe5552 Pass find_vector_intersection arg by & 2015-01-20 02:46:42 +00:00
Kp 84e3a03451 Remove unused parameters 2015-01-18 01:58:33 +00:00
Kp c6664a45a6 Add newmenu_do helper for array<newmenu_item, N> 2015-01-18 01:58:32 +00:00
Kp 54ab069bb8 Pass nm_set_item_number arg by & 2015-01-18 01:58:32 +00:00
Kp 426fb16654 Pass nm_set_item_radio arg by & 2015-01-18 01:58:31 +00:00
Kp fa10e51999 Add helper nm_item_text 2015-01-18 01:58:31 +00:00
Kp 4705c3f2d8 Pass nm_set_item_checkbox arg by & 2015-01-18 01:58:31 +00:00
Kp f8163957ef Add helper nm_item_input 2015-01-18 01:58:31 +00:00
Kp bca8889695 Simplify Primary_ammo_max 2015-01-17 18:31:42 +00:00
Kp 28a31a223f Centralize window_close calls 2015-01-17 18:31:41 +00:00
Kp fc30cdcc9b Use ntstring for NetworkMessageMacro name 2015-01-12 00:26:02 +00:00
Kp 12770802ab Use ntstring for guidebot name 2015-01-12 00:26:02 +00:00
Kp 030a811661 Pass nullptr for Descent 1 state_save_all filename_override 2014-12-30 02:09:23 +00:00
Kp fbac119095 Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
Kp 9ffd958d3d Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
Kp fddc8cedb4 Remove unused Debug_spew 2014-12-14 21:02:40 +00:00
Kp 2199bd4e25 Override PRIi64 for mingw/Win64 2014-12-14 21:02:40 +00:00
Kp 7c98dea8be Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
Kp 7338bb2402 Extend in-game esc menu with options and saving 2014-12-06 01:38:30 +00:00
Kp 6d61198130 Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00