zicodxx
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e673043edc
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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zicodxx
|
5c164845d6
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Fixed typo
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2007-10-28 21:38:42 +00:00 |
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zicodxx
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4f2d23bb95
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:37:08 +00:00 |
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zicodxx
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6e3a0310d7
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:34:20 +00:00 |
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zicodxx
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9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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bbc507ff9a
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DXX-Rebirth release v0.53
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2007-10-22 12:07:02 +00:00 |
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zicodxx
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60e30cb40a
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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51a1c79a73
|
Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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bf2e42d2b0
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:49:07 +00:00 |
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md2211
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1bb0cd2b75
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Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
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2007-10-12 20:09:26 +00:00 |
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zicodxx
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1cb335432c
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Fixed some command-line options
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2007-10-12 14:21:21 +00:00 |
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zicodxx
|
f1f435d041
|
Fixed port deformation while sending handshake
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2007-10-12 14:02:34 +00:00 |
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zicodxx
|
8b07676a37
|
Improvements for Cockpit mode save; Fixed -pilot switch
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2007-10-08 10:40:21 +00:00 |
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zicodxx
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eba88d78b8
|
Reset Rear_view at beginning and end of demo playback
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2007-10-07 14:46:52 +00:00 |
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zicodxx
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167e042d60
|
Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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zicodxx
|
103f8e3737
|
Readded -notitles switch; Removed use of tempfile for PLX writing
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2007-10-06 14:50:19 +00:00 |
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zicodxx
|
debc7d71b5
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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822f23c576
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
|
2007-10-01 10:05:02 +00:00 |
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zicodxx
|
681db31858
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
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zicodxx
|
18d7e3fb69
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
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zicodxx
|
487c6fa0e2
|
Implemented -use_players_dir
|
2007-09-28 15:14:09 +00:00 |
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zicodxx
|
e6d4ab025e
|
Removed line_spacing for not connected players in Netgame info screen
|
2007-09-26 21:57:03 +00:00 |
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zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
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zicodxx
|
278779936b
|
Removed key shortcuts for menus
|
2007-09-24 07:56:26 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
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zicodxx
|
b00c32ef64
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
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zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
833ea13321
|
Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
|
2007-09-18 19:24:44 +00:00 |
|
md2211
|
d04d43a62c
|
Fixed include glitch in rev 610 due to old header removal
|
2007-09-18 13:41:32 +00:00 |
|
md2211
|
cd6e155579
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
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zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
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zicodxx
|
5f78602f1b
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
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zicodxx
|
bbf30c223c
|
Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:05 +00:00 |
|
zicodxx
|
74a03f70ff
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
|
zicodxx
|
44551b2a60
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
1e74aac248
|
Added command-line option to disable reticle
|
2007-08-29 23:21:13 +00:00 |
|
zicodxx
|
4902db8884
|
Apply BUMP_HACK on walls only
|
2007-08-28 22:53:37 +00:00 |
|
zicodxx
|
b458821bba
|
Use right palette after briefings end to make sure nothing gets messed up
|
2007-08-28 21:24:18 +00:00 |
|
zicodxx
|
dac257e4b7
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
46c785f3fc
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
a65105241b
|
Preventing redundancy of doubled messages correctly
|
2007-08-26 11:46:10 +00:00 |
|
zicodxx
|
b7c2e1cfa4
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
2f5e31bfb3
|
Fixed some compiler warnings
|
2007-08-20 21:48:55 +00:00 |
|
zicodxx
|
21eee38432
|
actually submitting memleak fix which should have gone in last revision
|
2007-08-09 14:43:56 +00:00 |
|
zicodxx
|
38b9f13bef
|
Some debugging-related cleanups, Fixed memleak
|
2007-08-09 14:29:53 +00:00 |
|
zicodxx
|
4d02c92db5
|
Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build
|
2007-08-09 12:28:17 +00:00 |
|
zicodxx
|
c5b265db30
|
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
|
2007-08-08 21:11:51 +00:00 |
|
zicodxx
|
eea4b87d86
|
Fixed excessive use of set_screen_mode; Menu fixes
|
2007-08-08 18:06:33 +00:00 |
|
zicodxx
|
2860b159e9
|
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
|
2007-08-08 12:38:13 +00:00 |
|
zicodxx
|
de70147783
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups
|
2007-07-26 23:56:00 +00:00 |
|