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zicodxx
4b265301a0
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
2010-12-22 01:17:49 +01:00
kreatordxx
d5cf0dd85b
Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
2010-02-07 07:28:49 +00:00
md2211
d393f32eed
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
d64c3d1023
change byte to sbyte
2006-10-06 14:41:31 +00:00
zicodxx
cde0244a09
initial import
2006-03-20 16:43:15 +00:00