Commit graph

15 commits

Author SHA1 Message Date
kreatordxx 64387a51e6 To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) 2010-09-19 13:33:22 +00:00
zicodxx ac92d9c971 Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
kreatordxx b2fbaf7829 Fix some gcc 4.0 warnings (-wall flag) 2008-10-21 11:38:03 +00:00
kreatordxx 27e288b21d get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 8832e8f708 remove redundant iff functions 2008-02-13 11:46:49 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kreatordxx 2ac1559a8b get D1X to build for Mac OS X, conditionals for Mac OS 9 2008-01-03 10:31:02 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 91d32b1a9d deleted leftovers of obsolete Make build-system 2007-03-25 17:23:30 +00:00
zicodxx 0adb299c15 code cleanup 2007-02-07 12:22:22 +00:00
zicodxx ac5cf1fe60 amd64 fixes 2007-02-07 12:14:10 +00:00
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00
michaelstather 03c6ba5770 The new build system for d1x 2006-04-03 17:32:39 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00