Commit graph

1292 commits

Author SHA1 Message Date
zicodxx 59cabbcb84 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
zicodxx 146ada52d3 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
kreatordxx 8067b11be7 add Mac OS X support to SConstruct 2007-04-25 02:39:10 +00:00
zicodxx 5c87d50445 some help correction 2007-04-06 19:54:31 +00:00
zicodxx 75422883b3 some help correction 2007-04-06 19:54:31 +00:00
zicodxx c36e1b8572 BINARY_SUBDIR should be bin/, not games/ 2007-04-05 14:48:37 +00:00
zicodxx 625187c4da BINARY_SUBDIR should be bin/, not games/ 2007-04-05 14:48:37 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
zicodxx d33ccb0f01 Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
md2211 752b772d26 USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx 907608f3db removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
md2211 51eee895c7 Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
md2211 a8b288748c * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
md2211 7db969b9fe * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 52d4c96602 added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx a6d6ec118c added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 143033c288 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx 226d5140d0 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx a58dc03bab special WINDOWS fixes and cleanups, corrected automated UDP broadcast 2007-01-22 10:40:14 +00:00
zicodxx d38f8859fc special WINDOWS fixes and cleanups 2007-01-22 10:38:03 +00:00
zicodxx a524b53382 cleanup 2007-01-12 16:37:59 +00:00
zicodxx a34ebd1ae8 cleanup 2007-01-12 16:34:30 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx 6907a5275d added NATIVE_IPX and KALINIX to build 2007-01-12 14:31:56 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
md2211 f1706cf2ec * Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
2006-10-18 17:08:59 +00:00
md2211 74f4d94349 * SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
2006-10-17 20:52:09 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx e9f9183757 added install routine; preparations for v0.50 release 2006-10-10 10:41:49 +00:00
zicodxx d8750fb831 windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx 7df6125ebe removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
zicodxx a68fb4249e Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
zicodxx f1da9f06fb added profiler support to SConstruct and merged debug and no_release 2006-07-28 19:23:59 +00:00
zicodxx 27f8c6fcc9 asm fix in SConstruct 2006-07-27 20:38:37 +00:00
zicodxx 79cdf00aff made windows build always pipe to stdout.txt and stderr.txt 2006-07-27 14:03:41 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00