zicodxx
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fb775b35c3
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Fixed set but unused variables
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2011-09-27 01:31:17 +02:00 |
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zicodxx
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2b5ef3ecfb
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reverted non-intended commit of some debug shit ... (I wish I could do that without ANOTHER commit)
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2011-08-26 18:59:05 +02:00 |
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zicodxx
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d1a471dedc
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Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable
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2011-08-26 18:56:18 +02:00 |
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zicodxx
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dcc964817e
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:51 +02:00 |
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Chris Taylor
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f4ec76d74d
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When setting a bogus sound in gamedata_read_tbl, don't let piggy_close free it. Fixes freeing of non-malloc'd pointer for PC shareware data
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2010-12-04 13:44:09 +08:00 |
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kreatordxx
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403169df7e
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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zicodxx
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ac92d9c971
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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1c6c1b3a9d
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Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h
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2010-07-19 18:17:08 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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kreatordxx
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27e288b21d
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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kreatordxx
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39a68c665b
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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f979c1e482
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add support for Mac D1 sounds (converted to RAW format), update Xcode project
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2008-03-27 10:43:35 +00:00 |
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kreatordxx
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3a188fa14d
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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1907daaef3
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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