Commit graph

535 commits

Author SHA1 Message Date
kreatordxx e05553d802 Fix memory errors, but still dynamically allocate menu and lb so it doesn't have to stay in newmenu_do4 and newmenu_listbox1 respectively 2010-01-31 04:30:48 +00:00
zicodxx d7a139207d Fixed two memory errors inside menu GUI 2010-01-30 22:49:43 +00:00
kreatordxx 21d8d86d5b Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour 2010-01-30 03:24:19 +00:00
zicodxx 2bcf54b77a Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
kreatordxx 1850ac1a09 Initialise lb->first_item to 0, not -1, preventing crash if you make a listbox selection very quickly 2010-01-29 06:36:39 +00:00
kreatordxx 50afcedda5 For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call 2010-01-29 03:36:44 +00:00
zicodxx 9c4408adb2 When deleting a player also delete the Multiplayer efficiency file 2010-01-29 00:35:20 +00:00
zicodxx d17841fbc4 Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up 2010-01-28 15:26:27 +00:00
kreatordxx 1ad4448b45 Allow user to abort close, for whatever reason (helps with my next commit) 2010-01-28 04:53:56 +00:00
kreatordxx de7574451b Tidy up newmenu_show/hide_cursor calls 2010-01-28 04:24:25 +00:00
kreatordxx 9d4e69c7a9 Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing 2010-01-28 03:27:49 +00:00
zicodxx 04316ff79b Added a new code to properly re-record view/cockpit-events at beginning and end of Demo recording so views will be fine if switched before recording started; Also added lost sequence to record Rear-view reset between levels; Last but not least, record wall tmaps in D1X-Rebirth so opened/blasted doors will be shown correctly if opened/blasted before recording; Everything done without breaking the Demo format 2010-01-28 01:08:36 +00:00
zicodxx 51c28cc8a6 Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes 2010-01-28 00:04:29 +00:00
kreatordxx 00641e9aa4 Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it 2010-01-27 09:11:47 +00:00
kreatordxx c856195678 Remove all uses of LeaveGame jmpbuf to allow more changing of main loop 2010-01-27 04:30:31 +00:00
zicodxx ca2c80ce4b Once again improving Demo Interpolation code, regarding changes from rev993, reducing Viewport flicker and jitter 2010-01-26 12:04:50 +00:00
zicodxx 8c2a404085 Rewrote code for showing Cloak-effect on Cockpit and Statusbar, because it became bugged with changed order of function calls do_cloaked_stuff() and render_gauges(); Fixed cockpit switches for Guided missile when Player is in Rear-View - the original code never considered that 2010-01-24 17:38:13 +00:00
kreatordxx b6b9cc1546 Move the editor call out of the Function_mode loop, for later overhaul 2010-01-23 14:19:21 +00:00
zicodxx e3ccb8e6cf Removed the new Demo Interpolating code and added the improvements to the old one 2010-01-20 23:28:35 +00:00
kreatordxx 7e92589332 Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error 2010-01-20 11:04:09 +00:00
kreatordxx 88d1b32914 Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE 2010-01-20 05:10:32 +00:00
kreatordxx fe6d09750e Make net_ipx_show_game_rules and net_udp_show_game_rules into windows 2010-01-19 14:53:06 +00:00
kreatordxx e7c04d7d90 Make kconfig menus into windows - allowing drawing of the game screen behind, changing of item to change while question mark flashing and clicking out of item change 2010-01-18 05:53:13 +00:00
kreatordxx 633b1b0804 Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig 2010-01-17 14:42:59 +00:00
kreatordxx e52f47e741 For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively 2010-01-15 13:02:28 +00:00
kreatordxx b3b87fc62d Make pause box a window 2010-01-09 09:19:26 +00:00
kreatordxx b97e08dfdc Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu 2010-01-08 01:55:12 +00:00
kreatordxx 6b4d952ebc Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
zicodxx e5cc87f4a2 New Interpolation method for demos and a small hack to fix this Interpolation if duplicate object signatures appear (mostly) 2010-01-07 00:01:36 +00:00
kreatordxx 32ce77350a Put most of the remaining globals in automap.c in the 'automap' struct 2009-12-27 12:27:44 +00:00
kreatordxx d21f7e78b9 Make listboxes into windows 2009-12-27 05:00:45 +00:00
kreatordxx d450c3e6f4 Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat 2009-12-26 01:08:57 +00:00
kreatordxx dad42489f7 Make sure the Game_wind only gets freed once when escaping demo playback 2009-12-14 13:27:05 +00:00
kreatordxx 54e376ebbe Make sure the Game_wind always gets freed when exiting the game screen, fixing flashing automap and framerate reduction after playing demos 2009-12-12 11:34:32 +00:00
kreatordxx a7d99b894c Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames 2009-12-08 11:01:36 +00:00
kreatordxx 8d653f877e Make newmenu.c nearly identical between D1X and D2X 2009-12-05 09:48:18 +00:00
kreatordxx 7ebcf32e45 Make the automap into a 'window', make kconfig.c more similar between D1X and D2X 2009-12-02 13:49:54 +00:00
zicodxx 37b4803493 Squishing string-related bugs in Bomb display and Weapon reordering 2009-12-01 14:50:09 +00:00
zicodxx 75062a8d96 Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
zicodxx 86fcdc5d81 Draw Endlevel sequence with correct DepthFunc 2009-11-30 19:11:46 +00:00
zicodxx 127af323e0 Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953 2009-11-30 14:59:37 +00:00
zicodxx 6a00504d89 Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 16:46:13 +00:00
zicodxx e9d4eb051e Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
kreatordxx 9192b5ede6 Fix some compile errors, including for the non-NETWORK build 2009-11-28 07:51:06 +00:00
zicodxx 242b3531fa Again making the joining safer 2009-11-25 00:26:26 +00:00
zicodxx fb08673f54 Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
zicodxx cf3f852095 Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore 2009-11-24 15:20:09 +00:00
zicodxx 2c2dc3fc13 Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially) 2009-11-24 12:12:15 +00:00
zicodxx dbf4d55839 Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
zicodxx 05ff20ccfb Adding cfile.h include to get CFILE definition work again 2009-11-22 11:07:25 +00:00