Kp
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faf37e3c14
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Always allocate D2-sized sound array
This makes other code simpler, and the extra elements will simply be
ignored in D1.
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2020-08-24 01:31:28 +00:00 |
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Kp
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514c63efad
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Expose both MAX_SOUNDS in both games
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2020-08-24 01:31:28 +00:00 |
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Kp
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fa7d8e2dea
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Use enum sound_effect for hardcoded sound index numbers
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2020-06-10 02:25:32 +00:00 |
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Kp
|
8839f538e0
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Refer to <array> directly, not through "compiler-array.h"
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2020-05-02 21:18:42 +00:00 |
|
Kp
|
53761500f1
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
|
Kp
|
88832e3679
|
Use constexpr integral_constant for various magic numbers
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2017-10-14 17:10:30 +00:00 |
|
Kp
|
99bbd0cf26
|
Mark global constants as constexpr
s/^const \([^*]*=.*;\)/constexpr \1/
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2016-07-23 04:10:42 +00:00 |
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Kp
|
6905b5bd1d
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Use constexpr for MAX_SOUNDS
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2016-07-14 01:59:04 +00:00 |
|
Kp
|
e54c2c79df
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
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Kp
|
6971dfbf4a
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
|
zico
|
ad7cb106bc
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
|
Kp
|
643293169c
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Move */main/sounds.h -> common/main/sounds.h
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2013-03-17 23:01:31 +00:00 |
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