zicodxx
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ae5975c7a0
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Handle Multi message input before HandleDeathKey to chat while dead
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2008-03-08 22:47:49 +00:00 |
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zicodxx
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2196bdae0d
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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02cb47e7c1
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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453d0b6045
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Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose
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2008-02-24 15:17:33 +00:00 |
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zicodxx
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8eb5c965d2
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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kreatordxx
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ac0eb80b0f
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make sure the right error message is shown if it can't open a demo
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2008-02-24 06:37:34 +00:00 |
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kreatordxx
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c356ebcf69
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add support for Macintosh splash screens and menu backgrounds in descent.hog, but not fonts (yet)
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2008-02-21 10:32:34 +00:00 |
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kreatordxx
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a1beb821ea
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don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work
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2008-02-17 01:52:37 +00:00 |
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kreatordxx
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0840866baa
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get SDL Video build to work again
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2008-02-17 01:40:49 +00:00 |
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kreatordxx
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8832e8f708
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remove redundant iff functions
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2008-02-13 11:46:49 +00:00 |
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kreatordxx
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61d5599aac
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fix undefined function warning with piggy_read_sounds (whoops)
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2008-02-13 09:43:00 +00:00 |
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kreatordxx
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99b00be282
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make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
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2008-02-12 12:27:05 +00:00 |
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kreatordxx
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3a188fa14d
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
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zicodxx
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8d025c7aef
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Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
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zicodxx
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fe98538b2b
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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kreatordxx
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dd742d90d1
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allow custom MIDI in add-on hogs to be used without caching everything
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2008-01-26 01:16:31 +00:00 |
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zicodxx
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b54bdcba5b
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Fixed small compiling issues
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2008-01-25 12:50:23 +00:00 |
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zicodxx
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f6b24b16d4
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Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
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2008-01-24 22:26:43 +00:00 |
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kreatordxx
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5cc6e5e14c
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add Xcode 2.2 project for Mac OS X
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2008-01-24 10:44:53 +00:00 |
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kreatordxx
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deba7709ce
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fix name conflict 'FSCALE' on Mac OS X
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2008-01-24 10:34:31 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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kreatordxx
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da7fd57332
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merge loadrl2.c into gamemine.c and gamesave.c
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2008-01-19 01:13:47 +00:00 |
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zicodxx
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7c38557284
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Removed SDL Gammaramp code (obsolete); Improvements on Demo code
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2008-01-13 13:27:58 +00:00 |
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kreatordxx
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7719e5afe0
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make special characters print for platforms where a char is signed by default
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2008-01-13 02:10:40 +00:00 |
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kreatordxx
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0837b91f53
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complete bigendian support, without touching network code
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2008-01-13 00:58:49 +00:00 |
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kreatordxx
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8e729c7e86
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fix typo causing compiler error on bigendian computers
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2008-01-13 00:36:04 +00:00 |
|
md2211
|
2d3fe6b2e8
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Fixed looping jukebox music when it shouldn't (at end of level)
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2008-01-10 20:35:59 +00:00 |
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zicodxx
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a18d40f312
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Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
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2008-01-08 21:02:06 +00:00 |
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zicodxx
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f63c742faa
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:46:31 +00:00 |
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zicodxx
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091526789e
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:33:19 +00:00 |
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kreatordxx
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2ac1559a8b
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get D1X to build for Mac OS X, conditionals for Mac OS 9
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2008-01-03 10:31:02 +00:00 |
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zicodxx
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96cc6e1006
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Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
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2008-01-02 15:36:51 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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kreatordxx
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d03191da3e
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add Mac source files
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2008-01-01 11:18:22 +00:00 |
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zicodxx
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285da809a8
|
Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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aa93a2ca45
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Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
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2007-12-23 00:51:27 +00:00 |
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zicodxx
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d6c708c111
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
|
bb9d98a0b8
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Fixed new redundancy HUD messages check - made it more strictly
|
2007-11-23 23:04:08 +00:00 |
|
zicodxx
|
c298eb4351
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
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zicodxx
|
17c16bfc5b
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
|
827f0d5fd1
|
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
|
2007-11-06 20:33:22 +00:00 |
|
md2211
|
e78bd38e32
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
zicodxx
|
8387358ec8
|
Data types correction
|
2007-11-01 18:49:28 +00:00 |
|
zicodxx
|
e60fadff94
|
Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5
|
2007-10-31 19:10:19 +00:00 |
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zicodxx
|
4f399bbfea
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
|
zicodxx
|
e673043edc
|
Memory stuff
|
2007-10-29 21:40:49 +00:00 |
|
zicodxx
|
5c164845d6
|
Fixed typo
|
2007-10-28 21:38:42 +00:00 |
|
zicodxx
|
4f2d23bb95
|
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:37:08 +00:00 |
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zicodxx
|
6e3a0310d7
|
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:34:20 +00:00 |
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zicodxx
|
9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
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