Kp
d4c2152009
Shorten calc_d_tick
2015-07-18 21:01:57 +00:00
Kp
2b604d6193
Use valptr for laser.cpp
2015-07-12 01:04:20 +00:00
Kp
a523171748
Shorten calc_d_homer_tick
...
Combine redundant write to d_homer_tick_step
Combine redundant write to static timer
Only test for exceeding 3*cap if timer >= 1*cap
2015-05-30 16:53:49 +00:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
zico
7414b8165d
Fixed little regression from previous commit: Do not increade homing tick every frame but according to turn time - duh
2015-05-28 16:07:24 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
ed86b53395
Make Muzzle_queue_index static
2015-05-09 17:39:01 +00:00
Kp
b5eae4c809
Split create_smart_children
2015-05-09 17:38:58 +00:00
Kp
08a42a68ff
Pass vcobjptridx to laser_are_related
2015-05-09 17:38:58 +00:00
Kp
7e65d73e72
Factor out laser_are_related special cases
2015-05-09 17:38:58 +00:00
Kp
0d564814f5
Convert Primary_weapon to primary_weapon_index_t
2015-04-26 20:15:57 +00:00
Kp
4d046c5336
Split auto_select_weapon
2015-04-26 20:15:51 +00:00
Kp
65a0d35678
Remove bogus Int3 in object_to_object_visibility
...
A Future Pilot reports that find_vector_intersection can return an
unhandled fate. When Int3 is enabled, this crashes the game. Replace
the Int3 with a debug print.
Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633 >
2015-04-24 01:39:35 +00:00
Kp
9d213b5282
Wrap player_has_weapon return type
2015-04-19 04:18:50 +00:00
zico
1fd7cb8929
Fusion cannon in Descent 1 was nerfed for Multiplayer after it was made stronger in 1.1 patch. This is fine but players expressed it being not desirable for Coop - which makes sense to me. This fix only applies the nerf to non-Coop games.
2015-04-08 15:05:03 +02:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
32b9202e1f
Watch missiles when available
2015-02-14 22:48:28 +00:00
Kp
dc8b88eed4
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
Kp
078d9513e0
Pass end-of-list for ignore_obj_list
2015-02-05 03:03:51 +00:00
Kp
99a4a0ed62
Capture range_for by-value temporaries as const
...
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug. Require use of a by-reference
capture when modification is desired.
sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp
c8b5fe5552
Pass find_vector_intersection arg by &
2015-01-20 02:46:42 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
2d8f8b5d4a
Reduce inclusion of wall.h
2014-12-22 04:35:49 +00:00
Kp
cf31cc4a5d
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
Kp
5aaf847c41
Fix various -Wnarrowing errors
2014-11-26 03:39:21 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
a17cf6f808
Avoid slicing into objnum_t local
2014-11-20 03:00:41 +00:00
Kp
2c349136cc
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
Kp
fda3fc33f3
Skip unnecessary sqrt for omega cannon
2014-11-11 04:25:47 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
df6b4bd783
Add vm_vec_rotate that returns result
2014-11-04 01:31:22 +00:00
Kp
40eb2e6b01
Add vm_vec_scale_add that returns result
2014-11-02 03:43:57 +00:00
Kp
a09fcd7753
Add vm_vec_add that returns result
2014-10-30 03:11:06 +00:00
Kp
5bb9c88979
Add vm_vec_sub that returns result
2014-10-29 03:24:31 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
c87e84217b
Pass phys_apply_* vms_vector by const &
2014-10-26 21:37:34 +00:00
Kp
ad717e59e8
Pass laser vectors as const &
2014-10-26 21:37:27 +00:00
Kp
fdfd849bd2
Pass explode_badass_weapon position by const &
2014-10-26 21:36:31 +00:00
Kp
7e955c2c7b
Pass object_create_explosion_sub position by &
2014-10-26 21:36:25 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
9dea4b4d88
Pass sound vms_vector arg by &
2014-10-26 21:33:50 +00:00
Kp
a32547af16
Pass position-related vms_vector arg by &
2014-10-22 02:46:03 +00:00
Kp
fb641b3250
Wrap object iteration idiom
2014-10-12 23:05:46 +00:00
Kp
c928c09884
Skip sqrt for homing check
2014-10-10 02:41:51 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
5af79382a5
Pass vm_vec_rotate arg by &
2014-10-01 02:28:42 +00:00
Kp
99f681c8ea
Pass vm_vector_2_matrix arg by &
2014-10-01 02:28:42 +00:00