Commit graph

13 commits

Author SHA1 Message Date
zicodxx 442e669dc5 do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 2007-01-13 13:51:47 +00:00
zicodxx ef1a1de34b joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00
zicodxx 449fef5dbc using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:52 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
zicodxx 61b237c0ec made mouse movement (x,y) independent of fps 2006-10-06 11:24:19 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00