zicodxx
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cf27a22701
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:34:20 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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dd279061fe
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Fixed define mistake in PHYSFSX_init
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2007-10-15 16:24:30 +00:00 |
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zicodxx
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6923527b1a
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Removed -userdir switches from command-line and INI since it's not available anymore
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2007-10-15 13:36:46 +00:00 |
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zicodxx
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7b75361c61
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Set defines for USE_SDLMIXER to fix issues while compiling
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2007-10-15 13:26:45 +00:00 |
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zicodxx
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567af2ae9a
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Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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b334ff5b97
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:52:17 +00:00 |
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md2211
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69492c702f
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Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
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2007-10-12 20:09:26 +00:00 |
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zicodxx
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6584e989a0
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Fixed some command-line options
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2007-10-12 19:36:16 +00:00 |
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zicodxx
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81760cfc9e
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Increased Rear_view_leave_time to 0x4000
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2007-10-12 14:25:58 +00:00 |
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zicodxx
|
95533db358
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Fixed some command-line options
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2007-10-12 14:21:21 +00:00 |
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zicodxx
|
487d3c55a9
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Fixed port deformation while sending handshake
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2007-10-12 14:02:34 +00:00 |
|
md2211
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07245a0bc2
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Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
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2007-10-11 13:23:00 +00:00 |
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zicodxx
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b371d65a19
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Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules()
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2007-10-09 10:15:58 +00:00 |
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zicodxx
|
13631bd2c6
|
Improvements for Cockpit mode save; Fixed -pilot switch
|
2007-10-08 10:40:21 +00:00 |
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zicodxx
|
3ef8539d83
|
Reset Rear_view at beginning and end of demo playback
|
2007-10-07 14:46:52 +00:00 |
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zicodxx
|
b31fd2367e
|
Changed name for Window Boxes - preventing redundancy in Windows build
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2007-10-07 14:05:18 +00:00 |
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zicodxx
|
1b93499adb
|
Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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zicodxx
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f80b7223f6
|
Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()
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2007-10-06 14:51:30 +00:00 |
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zicodxx
|
facee57d1f
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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f83dc0adb8
|
Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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zicodxx
|
5368e3b522
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
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2007-10-01 10:05:02 +00:00 |
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zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
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2007-09-30 13:38:25 +00:00 |
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zicodxx
|
631fe7149c
|
Changed define path for SDL_types header for win32
|
2007-09-29 10:48:02 +00:00 |
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zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
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zicodxx
|
190ed46530
|
Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
|
2007-09-28 15:12:55 +00:00 |
|
zicodxx
|
baf266b648
|
Removed line_spacing for not connected players in Netgame info screen
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2007-09-26 21:57:03 +00:00 |
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zicodxx
|
f8d02edc55
|
Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
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2007-09-26 18:32:00 +00:00 |
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zicodxx
|
4bb97b0476
|
Moved some game keys to not apply if Player_is_dead flag is set
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2007-09-24 21:25:47 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
|
02bad1ce39
|
Removed briefing text shadows code
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2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
9eb7dfc112
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
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zicodxx
|
7ab0e53e2d
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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2007-09-13 10:05:36 +00:00 |
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zicodxx
|
eb2c82b887
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
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zicodxx
|
cc61379226
|
Color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:22 +00:00 |
|
zicodxx
|
bb0b2b6929
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
|
zicodxx
|
4c5a908268
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
2f97b95634
|
Apply BUMP_HACK on walls only
|
2007-08-28 22:53:37 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
7316f617a3
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
1e97e3a2c4
|
Preventing redundancy of doubled messages correctly
|
2007-08-26 11:46:10 +00:00 |
|
zicodxx
|
b35d8bc170
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
kreatordxx
|
dfb133d378
|
allow framerate indicator to be toggled in-game again
|
2007-08-24 00:01:39 +00:00 |
|
zicodxx
|
8b615a1ea1
|
Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
|
2007-08-21 22:55:00 +00:00 |
|
zicodxx
|
a308f5e006
|
Fixed some compiler warnings
|
2007-08-20 21:48:55 +00:00 |
|
zicodxx
|
91c393fb54
|
Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
|
2007-08-20 21:33:26 +00:00 |
|
zicodxx
|
9215de7d52
|
doing pick_connected_segment in D1 way - more reliable
|
2007-08-16 18:01:52 +00:00 |
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