Kp
|
fa5bde8ad0
|
Remove RCS embedded string to synchronize code with D2X
|
2013-02-22 04:31:25 +00:00 |
|
Kp
|
c6155f63ce
|
Remove RCS comment to synchronize code with D2X
|
2013-02-22 04:30:51 +00:00 |
|
zicodxx
|
dcc964817e
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
|
2011-06-01 09:59:51 +02:00 |
|
zicodxx
|
4b265301a0
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:49 +01:00 |
|
kreatordxx
|
70bbac21b7
|
Read big endian savegames on little endian computers and vice versa
|
2009-10-05 02:51:37 +00:00 |
|