zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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ce7a413236
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
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zicodxx
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767ad29e19
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set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen
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2006-03-28 12:04:16 +00:00 |
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zicodxx
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1efc38b725
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not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
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2006-03-27 18:49:09 +00:00 |
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zicodxx
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98cf9981ed
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adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
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2006-03-26 13:50:17 +00:00 |
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zicodxx
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e8ff0a2dd5
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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