zicodxx
|
6c341d760c
|
Renamed __format to __attribute_gcc_format due to possible C++ conflict; allow arguments - patch by Kp
|
2012-11-02 18:16:16 +01:00 |
|
zicodxx
|
7c5aaa29df
|
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
|
2012-07-23 01:17:54 +02:00 |
|
zicodxx
|
9f6cbc8c6c
|
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
|
2011-01-19 21:35:14 +01:00 |
|
zicodxx
|
6f39ab836f
|
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
|
2008-11-15 20:49:54 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
860b964ee4
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
kreatordxx
|
4ff4ddd0a3
|
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
|
2007-04-09 02:41:45 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|