zicodxx
|
283172aff6
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:46:20 +02:00 |
|
zicodxx
|
9e4ea7f92d
|
Overhauled detection of TEX/TXB files for Briefings and Endings
|
2010-08-24 14:02:38 +00:00 |
|
zicodxx
|
b6d7b9d266
|
When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
|
2010-07-08 22:20:39 +00:00 |
|
zicodxx
|
98a1b97fb9
|
When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
|
2010-07-08 22:12:53 +00:00 |
|
kreatordxx
|
046ef88c77
|
Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
|
2010-04-04 09:41:53 +00:00 |
|
zicodxx
|
19ad0ace53
|
In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
|
2010-03-25 23:37:19 +00:00 |
|
kreatordxx
|
7b478e9853
|
Make all listboxes fall back to main event loop for flexibility
|
2010-03-18 07:02:38 +00:00 |
|
zicodxx
|
bade5d93d9
|
Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used
|
2010-03-04 17:19:47 +00:00 |
|
kreatordxx
|
b6452e75b7
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
|
kreatordxx
|
bf512bb9ec
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
zicodxx
|
1de53497b2
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|
zicodxx
|
8d6a5f125c
|
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
|
2008-05-19 12:45:33 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
6479a897b2
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
|
zicodxx
|
10f39559bf
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
|
2008-01-23 17:28:28 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
4f79a95a46
|
code cleaning
|
2007-10-30 00:01:55 +00:00 |
|
zicodxx
|
c3b0baa1c3
|
Memory stuff
|
2007-10-29 21:40:49 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
kreatordxx
|
ed025f3779
|
close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
|
2007-05-27 05:48:16 +00:00 |
|
kreatordxx
|
5c7f38f8e2
|
add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
|
2007-05-27 02:24:00 +00:00 |
|
kreatordxx
|
977eaf742d
|
allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
|
2007-05-20 02:00:57 +00:00 |
|
zicodxx
|
1f64ffb15b
|
set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
|
2007-04-04 07:40:13 +00:00 |
|
zicodxx
|
d38a3d1362
|
improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
|
2007-03-31 20:21:32 +00:00 |
|
kreatordxx
|
1919c79022
|
remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
|
2007-03-25 02:51:04 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
zicodxx
|
ee6a516c94
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
kreatordxx
|
901f66e6e9
|
allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks
|
2006-12-31 01:51:01 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|