Kp
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a81afea7fe
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Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
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2012-07-07 18:35:06 +00:00 |
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Kp
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7f5d61c3ed
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
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zicodxx
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904f1b1a90
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:43 +01:00 |
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zicodxx
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70287bfde6
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using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency
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2012-05-19 01:36:43 +02:00 |
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zicodxx
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aa8286c1d6
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
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zicodxx
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c960d5505a
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Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too
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2011-02-23 17:46:39 +01:00 |
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zicodxx
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9f6cbc8c6c
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
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zicodxx
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59344482e3
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Fixing memory corruptions produced by the scanline renderer; Dynamically allocate y_pointers to free scanline renderer from resolution limits
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2011-01-17 21:00:52 +01:00 |
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kreatordxx
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bf512bb9ec
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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c36cedb3a8
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Fixed selection for default Texmapper
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2007-10-31 16:29:00 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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49eaa12468
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removed deprecated Makefile stuff
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2007-05-03 15:16:27 +00:00 |
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zicodxx
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ddb6fd331c
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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kreatordxx
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f77bce6487
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add PowerPC assembly texture mapper (requires PPCAsm, which is for Mac OS 9 only)
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2006-12-28 07:21:46 +00:00 |
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kreatordxx
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c5d74a31ae
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divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
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2006-12-24 08:17:42 +00:00 |
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kreatordxx
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aaa7209146
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divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
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2006-12-24 08:01:25 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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7b8399bfc6
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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