Commit graph

10 commits

Author SHA1 Message Date
zicodxx fc44ec76f5 Removed OGL hack to fix overlapping room in D1 lvl19 and rather move vertex a little. Still a hack but now without messing Depth test 2010-07-17 11:19:29 +00:00
kreatordxx eb92f445ca Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds 2010-02-02 03:38:29 +00:00
zicodxx 61e67d9fe9 Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up 2010-01-28 15:26:27 +00:00
kreatordxx b6452e75b7 Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
kreatordxx bf512bb9ec Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx d7b3c878ed Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
zicodxx b7f02568c0 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx ce7a413236 orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00