zicodxx
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2860b159e9
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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88c53d941a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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158a2b3bde
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using size_t when it comes to integer to pointer conversions
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2007-06-14 12:32:18 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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9a31560755
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using ogl_start/end_frame, instead of offscreen in draw_model_picture
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2006-04-20 13:48:00 +00:00 |
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zicodxx
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20ee2c38cf
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undo of last patch - was no good
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2006-04-18 18:07:23 +00:00 |
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zicodxx
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131660a20d
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added dimensions to draw_model_picture to save CPU usage
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2006-04-18 17:51:06 +00:00 |
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zicodxx
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8d0c71e747
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using OGL offscreen render to reduce flickering in spinning briefing robots
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2006-04-15 05:37:58 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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