Commit graph

97 commits

Author SHA1 Message Date
kreatordxx c50b954c00 Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE 2010-01-20 05:10:32 +00:00
kreatordxx fc32bff5bc Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig 2010-01-17 14:42:59 +00:00
kreatordxx 3d41df6447 For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively 2010-01-15 13:02:28 +00:00
kreatordxx b6452e75b7 Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
kreatordxx 19806aa7ec Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames 2009-12-08 11:01:36 +00:00
zicodxx 62b75469dd Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 16:46:13 +00:00
zicodxx 53c19912fa Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
zicodxx febe5d124d Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
kreatordxx 57c71476fc Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
kreatordxx 00347f0bcb Add endian converter for demos, read shareware demos, various bugfixes to demo system 2009-11-15 08:22:08 +00:00
kreatordxx dd8f679724 Make game.c more similar between D1X and D2X, making related changes to other files (\!) 2009-07-01 11:35:33 +00:00
kreatordxx 67fa9e0e49 Add option to force either Redbook or Jukebox to use the playing order for the game CD 2009-05-06 12:19:28 +00:00
kreatordxx bed89343af Make some files more similar between D1X and D2X 2009-05-03 12:31:30 +00:00
kreatordxx bf512bb9ec Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
zicodxx fb112d7dfb Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer 2009-04-09 07:41:30 +00:00
zicodxx b3bf4813df Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup 2009-03-20 12:10:38 +00:00
zicodxx 8da36f8873 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
kreatordxx b537639fac Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
zicodxx 984e0c053f Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow 2009-02-23 10:15:23 +00:00
zicodxx 256a60b1ce Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field 2009-02-08 12:55:50 +00:00
zicodxx 3217f39990 Changed function naming convention in netdrv and below to general Descent code convention 2009-01-26 05:01:18 +00:00
zicodxx 4f535cff23 Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX 2009-01-17 11:02:59 +00:00
zicodxx ac3f773883 Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int 2009-01-15 23:58:36 +00:00
zicodxx 4bf841f3c9 Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu 2008-12-13 12:58:57 +00:00
zicodxx 7d96dea2a5 Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come 2008-11-09 23:51:19 +00:00
zicodxx 8a2da79504 Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself 2008-11-09 14:31:30 +00:00
zicodxx b174709a1b Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count* 2008-11-01 01:19:52 +00:00
zicodxx 23a2d3f9dc Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected 2008-10-30 15:00:32 +00:00
zicodxx beb2ab07ef Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed 2008-10-29 11:03:31 +00:00
zicodxx 52ed53f829 Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
zicodxx 51c322d3aa Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args 2008-10-28 17:04:35 +00:00
zicodxx a471aa0f2f Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode 2008-10-28 15:32:12 +00:00
zicodxx 804e26d96f Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously 2008-10-22 15:31:24 +00:00
zicodxx 640aad4541 Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619 2008-10-20 12:34:45 +00:00
zicodxx fcc853ffe8 resolution 1440x960 to 1440x900 - typo 2008-10-20 11:11:56 +00:00
zicodxx 490726b4ac Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive 2008-10-19 12:53:30 +00:00
zicodxx 6dc900f51d Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free 2008-10-16 17:27:02 +00:00
zicodxx f108f30ffd Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
zicodxx c61b18b576 Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer 2008-06-04 19:30:43 +00:00
kreatordxx fd95b79cae Add audio CD support to D1X, fix associated bugs 2008-05-24 08:59:35 +00:00
zicodxx dcba6e84bd Added a new set of preset resolutions 2008-05-21 21:50:14 +00:00
kreatordxx 6ff14e726c remember the last IP address entered for UDP instead of parsing -ip_hostaddr 2008-05-16 11:39:27 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
zicodxx 5d19c11124 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 9729e0adc3 Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00