Commit graph

38 commits

Author SHA1 Message Date
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp 993f778e61 Write active_door carefully 2014-06-20 02:59:53 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp 176525cf71 Read cloaking_wall structures carefully 2014-06-20 02:59:53 +00:00
Kp 0ef949ab9e Use array<> for CloakingWalls 2014-06-20 02:59:53 +00:00
Kp d3ecca360c Read matcen_info structures carefully 2014-06-20 02:59:53 +00:00
Kp 2d26de003a Read trigger structures carefully 2014-06-20 02:59:53 +00:00
Kp 8cc3e2c9e9 Use array<> for Triggers 2014-06-20 02:59:53 +00:00
Kp 92814475a9 Use array<> for RobotCenters 2014-06-20 02:59:52 +00:00
Kp 9ab8a587b8 Write FuelCenter structures carefully 2014-06-14 23:13:38 +00:00
Kp 4bc9475076 Use array<> for Station 2014-06-14 23:13:37 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 14cdf1b352 Fix crash loading game with in-flight weapon 2014-02-02 00:22:12 +00:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp ec4317fef2 Fix variable overread when leaving hole for MarkerOwner 2014-01-03 02:55:20 +00:00
Kp 40e90fea22 Move Light_subtracted[] to Segments[].light_subtracted 2014-01-01 03:33:27 +00:00
Kp d7d052857a Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp 64e2ab55a0 Combine control_center_triggers_read and _swap variant 2013-12-29 03:56:41 +00:00
Kp 67ad7811bd Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
Kp 7acd98949f Remove reliance on layout of control_center_triggers 2013-12-28 22:10:24 +00:00
Kp bdf55f907b Use assignment instead of memcpy 2013-12-25 23:50:26 +00:00
Kp b1c5307eb1 Use array for palette_array_t 2013-12-22 00:37:36 +00:00
Kp a3d66a3b37 Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
Kp 76b4a6c57e Avoid memcpy on object 2013-12-18 04:51:46 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp 7088720507 Use C++ array for Automap_visited 2013-12-15 18:46:42 +00:00
zico e195290fe4 Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
Kp 3b9b5ebfb0 Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
Kp 9bb36c002a Move object_rw onto state_restore_all_sub stack 2013-12-08 18:26:20 +00:00
Kp 938b9e4427 Move object_rw onto state_save_all_sub stack 2013-12-08 18:26:20 +00:00
Kp beac9ec079 Use helper to read a player from PHYSFS_file 2013-11-10 23:01:40 +00:00
Kp c0e24f7c75 Add helper to write a player to a PHYSFS_file 2013-11-10 23:00:50 +00:00
Kp 2714679284 Mark private functions static 2013-11-02 04:23:55 +00:00
Kp fdd2dd65c7 Use underlying type for state_game_id
This avoids the need for a header to declare it.
2013-10-26 03:50:27 +00:00
Kp eaea6bd15b Move similar/main/state.c -> similar/main/state.cpp 2012-11-11 22:12:51 +00:00
Renamed from similar/main/state.c (Browse further)