kreatordxx
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21d8d86d5b
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Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
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2010-01-30 03:24:19 +00:00 |
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kreatordxx
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88d1b32914
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Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
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2010-01-20 05:10:32 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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kreatordxx
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d450c3e6f4
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Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
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2009-12-26 01:08:57 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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db27b1723d
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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076e466009
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Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
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2008-11-17 23:38:43 +00:00 |
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zicodxx
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18d7e3fb69
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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