kreatordxx
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99b00be282
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make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
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2008-02-12 12:27:05 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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zicodxx
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69ceb2ac78
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
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zicodxx
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5f7dab24d2
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added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
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2006-05-05 13:23:53 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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