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dxx-rebirth
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zicodxx
c124b0883f
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
zicodxx
aee0198f2e
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
2008-11-14 16:56:40 +00:00
md2211
d393f32eed
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
cde0244a09
initial import
2006-03-20 16:43:15 +00:00