Bitmaps based on grs_main_bitmap own their data. Bitmaps based on
grs_bitmap do not. Adjust prototypes to prevent initializing a
grs_main_bitmap with data it will not own.
Delete stub "compiler-type_traits.h" header. Redirect all uses to the
standard <type_traits> header.
git grep -wlz 'compiler-type_traits.h' -- '*.cpp' '*.h' | xargs -0 perl -p -i <<EOF
BEGIN {
$i = 0;
}
if (($i == 1 && $_ eq "\n") || ($i < 2 && /^#include "/)) {
# First blank line or first user-include after a system-include.
# Print, then never again for this file.
print "#include <type_traits>\n";
$i = 2;
} elsif ($i == 0) {
$i = 1 if (/^#include </);
} elsif ($_ eq "#include \"compiler-type_traits.h\"\n") {
# Remove this line if found.
$_ = '';
}
# Reset state machine when moving to next file.
$i = 0 if eof;
EOF
All supported compilers have an acceptable <type_traits>. Commit
4cb3d46148 ("Move <type_traits> test to Cxx11RequiredFeature") made
<type_traits> support mandatory in August and no one has objected.
Remove the indirection and use namespace std directly for type_traits
members.
If a game was playing, continue playing. If it was in the main menu, return to the main menu. (If all files are put in place the editor can load again.)
As the UI_DIALOG client is now responsible for freeing all gadgets (via unique_ptr's), this function now causes issues where it attempts to access freed gadgets (resulting in std::runtime_error("unknown gadget kind") exception when closing the AI Properties dialog on my Macbook, for example). Removing the offending function fixes the issue.
Allow dcx::UI_DIALOG struct to be subclassed step 3. This step adds the destructor and makes sure the dialog is only deleted within the main dialog handler if the specific handler didn't return window_event_result::deleted.
Allow dcx::UI_DIALOG struct to be subclassed step 1. This step renames and reconfigures untyped_ui_dialog_create in dialog.cpp to be the main constructor. Also adds a template constructor that allows an event handler that takes a subclass of UI_DIALOG.
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`
Fixes: 95e3ac1e5b ("Use integral_constant for UI kind")
Rename ui_create_dialog<void *> specialization with free function
untyped_ui_create_dialog. GCC 4.6 incorrectly considers a
specialization to be a redundant declaration, causing a
-Wredundant-decls failure with the specialization form.
Fixes: be041a9cfc ("Add type checking for ui_create_dialog")
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,