Commit graph

124 commits

Author SHA1 Message Date
Kp 132612de35 Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
Kp 1e45b0b70b Factor out computing object light from color
Use helper functions so that the computed value can be `const`.
2022-12-31 16:21:47 +00:00
Kp e3553586c1 Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
Kp 64eae78dcc Prefer direct initialization for bitmap_index 2022-12-18 18:32:14 +00:00
Kp d797072596 Make vector magnitude constant in more cases
Introduce a helper to obtain both the magnitude of a vector and the
corresponding normalized vector.  Use it to capture both values as const
when possible.
2022-09-24 17:47:52 +00:00
Kp a70188e7a5 Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
Kp 6215ef8e06 Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
Kp 37132ab887 Pass LevelSharedRobotInfoState in fvi_query 2022-07-09 13:39:29 +00:00
Kp 0dfd462c64 Change fvi_query to pass LevelUniqueObjectState if checking objects
Remove the definition of FQ_CHECK_OBJS and all uses of it.  Add a new
fvi_query member d_level_unique_object_state *LevelUniqueObjectState.
If object checking is enabled, pass &LevelUniqueObjectState in that
member.  If object checking is disabled, pass nullptr in that member.

Change fvi_sub to use this member to decide whether to perform object
checking.
2022-07-09 13:39:29 +00:00
Kp 4ab619b7c2 Restructure use of fvi_query
- Make all members constant, and pass an anonymous temporary fvi_query
  to find_vector_intersection.
- Change `p0`/`p1` to `const vms_vector &`, since the positions are
  mandatory.  Callers can no longer pass `nullptr` or an uninitialized
  value here.
- Change `thisobjnum` to `icobjptridx_t`.  Calls to fvi_sub built an
  objptridx at need, so moving it to the caller allows it to be
  constructed once per find_vector_intersection call.
- Move `flags` and `rad` out of fvi_query, since calls to fvi_sub may
  use other values than the ones in fvi_query.  This prepares for
  passing fvi_query to fvi_sub.
2022-07-09 13:39:29 +00:00
Kp a8e7f6ad59 Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
Dmitry Grigoryev fbd05a1592 optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
Kp fc63029833 Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
Kp faa4d2ce34 Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
Kp 47c33cbd55 Use enum class for WALL_IS_DOORWAY_FLAG
This reduces the size of the debug information substantially.
2020-12-19 16:13:26 +00:00
Kp 038c6aef4d Move d_level_unique_object_state to a separate header
This is required to untangle the cross-inclusion of object.h and
morph.h.
2020-08-10 03:45:14 +00:00
Kp 8cf9ab8222 Access unique_segment::static_light directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp eb39a8087e Use xrange for render loops 2019-05-04 18:27:37 +00:00
Kp 0c99a97c63 Factor out player/fireball light emission 2019-04-13 18:00:07 +00:00
Kp cc248602fd Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
Kp de53747452 Tighten test for color division by zero 2019-03-12 04:01:08 +00:00
Kp 1008ab397e Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
Kp e84a65edc6 Move Robot_info into LevelSharedRobotInfoState 2018-12-30 00:43:59 +00:00
Kp 03fe3a6696 Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
Kp 4c7555216a Move Dynamic_light into LevelUniqueLightState 2018-12-30 00:43:58 +00:00
Kp 1a5844e218 Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
Kp 317c56d683 Expand Highest_vertex_index inline
This will make future conversions easier.
2018-12-30 00:43:57 +00:00
Kp a0ed5cb283 Pass Vclip as context 2018-10-21 00:24:07 +00:00
Kp 3b168b38fd Make Viewer const object *
Viewing should not change anything.
2018-09-25 03:44:09 +00:00
Kp 3408e3a0cd Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
Kp f742e44091 Simplify lighting test 2017-11-05 20:49:09 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp f60c783ef5 Move marker preservation into object lifeleft update 2017-09-30 18:00:15 +00:00
Kp 5eec2a5ce5 Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
Kp e8d82d7d85 Pass valptridx factories to static functions 2017-07-26 03:15:59 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp 139ad58c72 Restore dropped hoard test
Commit 829e95b dropped a test for game_mode_hoard when computing light.
Since hoard orbs are in a union which overlaps the score in mission
mode, this caused a bug where a player in mission mode with non-zero
score would pulse light like a player carrying orbs in hoard mode.

Restore the test for hoard mode.

Fixes: 829e95b6f8 ("Separate hoard/proximity tracking")
2017-04-30 16:25:19 +00:00
Kp 9cfbf44834 Pass object &to toggle_headlight_active 2017-04-22 21:23:55 +00:00
Kp 829e95b6f8 Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
Kp 03043f944e Guard Headlights by if(D2)
Descent 1 has no headlight powerup.  Code to read headlights was
incorrectly added in 357e1b0144, but no code was added to write
headlights, so the Descent 1 lighting code checked for headlights that
never existed.  Guard the headlight global variables and the associated
logic with if(D2).

Fixes: 357e1b0144 ("Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)")
2017-03-11 19:56:25 +00:00
Kp a5444cfef1 Shorten compute_object_light 2017-03-11 19:56:24 +00:00
Kp a6c8087815 Remove unused compute_object_light parameter rotated_pnt 2017-03-11 19:56:24 +00:00
Kp dfbcc02346 Pass const object to compute_object_light 2017-03-11 19:56:24 +00:00
Kp cdb193c053 Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
Kp 0f00cf51b0 Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
Kp 62778327a7 Pass cobjptridx to apply_light 2017-01-31 04:25:06 +00:00
Kp 4497812674 Use enum for object type 2016-11-20 23:12:00 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00