zicodxx
|
24d1cf52f6
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
a172315d4a
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
70973d6a5d
|
Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
|
2008-03-23 13:03:26 +00:00 |
|
zicodxx
|
f014231a78
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
kreatordxx
|
032018ccc4
|
add support for Mac pigfile (which doesn't include sounds yet)
|
2008-03-16 08:11:08 +00:00 |
|
zicodxx
|
ae5975c7a0
|
Handle Multi message input before HandleDeathKey to chat while dead
|
2008-03-08 22:47:49 +00:00 |
|
zicodxx
|
2196bdae0d
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
|
zicodxx
|
02cb47e7c1
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
8eb5c965d2
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
kreatordxx
|
0840866baa
|
get SDL Video build to work again
|
2008-02-17 01:40:49 +00:00 |
|
zicodxx
|
f6b24b16d4
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
|
zicodxx
|
d9e23370f9
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
|
kreatordxx
|
2ac1559a8b
|
get D1X to build for Mac OS X, conditionals for Mac OS 9
|
2008-01-03 10:31:02 +00:00 |
|
zicodxx
|
17c16bfc5b
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
zicodxx
|
827f0d5fd1
|
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
|
2007-11-06 20:33:22 +00:00 |
|
zicodxx
|
4f399bbfea
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
|
zicodxx
|
9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
zicodxx
|
60e30cb40a
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
51a1c79a73
|
Reworked Pause-screen
|
2007-10-14 16:25:55 +00:00 |
|
zicodxx
|
8b07676a37
|
Improvements for Cockpit mode save; Fixed -pilot switch
|
2007-10-08 10:40:21 +00:00 |
|
zicodxx
|
debc7d71b5
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
822f23c576
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
|
2007-10-01 10:05:02 +00:00 |
|
zicodxx
|
18d7e3fb69
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
e6d4ab025e
|
Removed line_spacing for not connected players in Netgame info screen
|
2007-09-26 21:57:03 +00:00 |
|
zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
|
zicodxx
|
5f78602f1b
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
|
zicodxx
|
bbf30c223c
|
Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:05 +00:00 |
|
zicodxx
|
44551b2a60
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
b7c2e1cfa4
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
eea4b87d86
|
Fixed excessive use of set_screen_mode; Menu fixes
|
2007-08-08 18:06:33 +00:00 |
|
zicodxx
|
2860b159e9
|
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
|
2007-08-08 12:38:13 +00:00 |
|
zicodxx
|
de70147783
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups
|
2007-07-26 23:56:00 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
e274230e38
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
0bf2b7d4a9
|
Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
|
2007-07-16 00:28:22 +00:00 |
|
zicodxx
|
3a971db581
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
96418c210e
|
fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback
|
2007-06-28 14:33:47 +00:00 |
|
zicodxx
|
9440769b45
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
e150919deb
|
free grabbed mouse in Demo Playback; improved Player-files deletion
|
2007-05-16 11:26:34 +00:00 |
|
zicodxx
|
4091731e64
|
make sure Game_window_w/h is always set to a valid value in every cockpit mode
|
2007-05-14 14:02:12 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
f5f0c45ded
|
rev432 revisited - do not send multi De-Cloak packet in Demo Playback
|
2007-05-02 18:42:46 +00:00 |
|
zicodxx
|
31aa39fefa
|
resolved some overlapping HUD elements
|
2007-05-01 22:57:31 +00:00 |
|
zicodxx
|
2339cb8293
|
introduced do_weapon_stuff() to abstract code from ReadControls()
|
2007-04-11 23:09:22 +00:00 |
|
zicodxx
|
4f07beb2d6
|
removed some code from Weapon Ordering which broke primary cycling
|
2007-04-11 23:04:15 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
f52910f3ad
|
compile-time fix for demo stuff; close menu with boxed message
|
2007-04-04 17:17:53 +00:00 |
|
zicodxx
|
95b08dfb17
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
|
2007-03-31 21:00:47 +00:00 |
|
zicodxx
|
833f3a06fa
|
dropped Newdemo Un/pause feature - unreliable, creates corrupt data
|
2007-03-30 07:38:15 +00:00 |
|
zicodxx
|
532e1585e9
|
Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
|
2007-03-30 07:26:07 +00:00 |
|
zicodxx
|
85873c29f6
|
introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
|
2007-03-29 22:11:46 +00:00 |
|
zicodxx
|
add8710081
|
palette-related fixes for Doublebuffered menus; fixes for SDL-build
|
2007-03-29 00:13:08 +00:00 |
|
zicodxx
|
1851b7d1fe
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
|
zicodxx
|
233fdcd2db
|
unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
|
2007-03-26 08:20:46 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
d33ccb0f01
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
|
USE_SDLMIXER fix for regular SDL audio build
|
2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
|
zicodxx
|
f268021ddb
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
9c758b2cc9
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
84f7b9ee2a
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
9e46ec19c8
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
508b95178b
|
seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
|
2007-02-19 17:57:15 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
zicodxx
|
871fd0374d
|
introducing HandleDeathKey - allows sending multi messages and options menu while dead
|
2007-02-07 16:25:40 +00:00 |
|
zicodxx
|
eebedcca6f
|
expanded help menu and fixed d1x help
|
2007-02-07 11:47:48 +00:00 |
|
zicodxx
|
163bdd65ac
|
corrected position of multi-message entry string
|
2007-01-27 15:48:22 +00:00 |
|
zicodxx
|
f798c8b2fd
|
correction for last commit (god I am stupid)
|
2007-01-25 10:06:40 +00:00 |
|
zicodxx
|
363a7afd48
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:05:14 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
b6481037db
|
fixed key combo to shrink/grow window (lost while porting to GP2X)
|
2007-01-13 14:20:24 +00:00 |
|
zicodxx
|
f34a57f3f7
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:56:24 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
8fe5b5e171
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:45:48 +00:00 |
|
zicodxx
|
dcd1b3d683
|
new handling for keys after player is exploded
|
2006-10-20 23:52:57 +00:00 |
|
zicodxx
|
267890f9e3
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:36 +00:00 |
|
zicodxx
|
9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
|
zicodxx
|
c3a9351d1d
|
corrected position of FPS counter
|
2006-10-12 23:07:44 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
f8c1990621
|
making sure canvas is free if a new buffer is created
|
2006-10-06 00:39:15 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
2fff0b4ef5
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:40:50 +00:00 |
|
zicodxx
|
c5e0bf60e7
|
removed recharge-hack and fixed recharge bug according to d2x code
|
2006-09-29 01:16:21 +00:00 |
|
zicodxx
|
434e0fa70f
|
corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:49:28 +00:00 |
|
zicodxx
|
aec4c6ea28
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
|
zicodxx
|
22d32c1e83
|
small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR
|
2006-08-31 18:07:00 +00:00 |
|
zicodxx
|
8778e9c012
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
|
zicodxx
|
d4a78a5794
|
fixed compile-time errors on windows
|
2006-08-21 23:56:04 +00:00 |
|
zicodxx
|
006f089a07
|
adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
|
2006-08-15 10:39:05 +00:00 |
|
zicodxx
|
c1240348a2
|
restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99
|
2006-08-13 23:17:08 +00:00 |
|
zicodxx
|
e78c94a13f
|
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
|
2006-08-13 15:52:49 +00:00 |
|
zicodxx
|
d3aed0a52f
|
removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff
|
2006-07-30 09:05:07 +00:00 |
|
zicodxx
|
4970518c1e
|
changed mousegrab calls because of new use in windows as well
|
2006-07-28 15:22:07 +00:00 |
|
zicodxx
|
bd1a7c16a2
|
added game_flush_input() on automap calls to avaoid control irritations
|
2006-07-11 17:37:27 +00:00 |
|
zicodxx
|
7e7995b8c7
|
new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
|
2006-03-27 17:38:11 +00:00 |
|
zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
|