zicodxx
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f93a4d8841
|
improved 4D room detection
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2006-10-11 19:10:00 +00:00 |
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zicodxx
|
18974b921a
|
re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
|
zicodxx
|
794a6f72a8
|
improved code to show scaled movies
|
2006-10-10 23:35:42 +00:00 |
|
zicodxx
|
844c1cf845
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:35:14 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
9343bc4de0
|
changed build target to 'rebirth'; changed version string; preparations for v0.50 release
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2006-10-10 10:42:21 +00:00 |
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zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
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9bf8ea2b69
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made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
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2006-10-10 00:47:10 +00:00 |
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zicodxx
|
fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
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zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
|
zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:54:32 +00:00 |
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zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
eb7bbce734
|
code cleanup
|
2006-10-07 21:45:20 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
|
2006-10-07 14:21:12 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
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zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
|
2006-10-06 11:24:19 +00:00 |
|
zicodxx
|
df6aea93dc
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
|
2006-10-06 00:15:20 +00:00 |
|
zicodxx
|
534c8c61eb
|
getting rid of inferno sound hacks
|
2006-10-02 17:53:29 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
59338275d6
|
added original D2X NEWS and README again
|
2006-10-02 16:29:55 +00:00 |
|
zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
3731293caf
|
scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
|
2006-10-02 14:08:14 +00:00 |
|
zicodxx
|
33c8a0f4d6
|
orig. D2X ChangeLog Update
|
2006-10-02 13:56:59 +00:00 |
|
zicodxx
|
5262199e48
|
move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
|
2006-10-02 13:55:58 +00:00 |
|
zicodxx
|
018149feae
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
|
zicodxx
|
53f6775376
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
|
zicodxx
|
9e4e95de77
|
add references to headers in main for SCM and batch find (d2x-cvs takeover)
|
2006-10-02 13:19:09 +00:00 |
|
zicodxx
|
117af93ffc
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
a9fc885ce4
|
only free the gauge canvases when they exist
|
2006-10-02 13:10:20 +00:00 |
|
zicodxx
|
eb3d6caa71
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
|
zicodxx
|
d2a1542c77
|
saving config files in home directory
|
2006-10-02 12:53:08 +00:00 |
|
zicodxx
|
f04d18371b
|
added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
|
zicodxx
|
69cba85987
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:43:21 +00:00 |
|
zicodxx
|
63b6012a1a
|
removed recharge-hack because fixed already
|
2006-09-29 01:14:27 +00:00 |
|
zicodxx
|
a86ae94762
|
scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
|
zicodxx
|
70babf8723
|
setting default resolutions for movies in SDL
|
2006-09-29 00:54:55 +00:00 |
|
zicodxx
|
db1c4a1ac4
|
fixes for some menu glitches
|
2006-09-29 00:53:35 +00:00 |
|
zicodxx
|
5e3cdcc995
|
added forgotten ifdef so SDL compiles again
|
2006-09-29 00:51:17 +00:00 |
|
zicodxx
|
0505a25026
|
new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
|
2006-09-04 22:24:09 +00:00 |
|
zicodxx
|
6bec053b4b
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
|
zicodxx
|
ea299609ea
|
some fixes for fixedfont
|
2006-08-22 22:16:58 +00:00 |
|
zicodxx
|
76707efea7
|
new code for ogl_offscreen_render, used it to reduce flickering in credits
|
2006-08-22 00:01:06 +00:00 |
|
zicodxx
|
a522685568
|
made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
|
2006-08-18 09:47:07 +00:00 |
|
zicodxx
|
7e3d272f62
|
show borders in SDL and OGL, optimized and cleaned
|
2006-08-07 00:27:18 +00:00 |
|
zicodxx
|
e516005499
|
updated content of readme
|
2006-07-27 09:34:37 +00:00 |
|
zicodxx
|
46b070f11d
|
made 22k sounds default
|
2006-07-16 19:56:32 +00:00 |
|
zicodxx
|
5a633e1328
|
disabled another Assert. commented with FIXME's - debugging if needed
|
2006-07-16 19:47:25 +00:00 |
|
zicodxx
|
633efcaee7
|
rejected -nod2xmenu feature
|
2006-07-16 19:39:56 +00:00 |
|