Commit graph

78 commits

Author SHA1 Message Date
Kp b3cd7588ef Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 46644b4e91 Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 1a5844e218 Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
Kp aa9e6da297 Pass Dl_indices as context 2018-12-30 00:43:57 +00:00
Kp e8fdf2b669 Pass context to wall update functions 2018-12-13 02:31:38 +00:00
Kp 706a704c6d Move unique_side to unique_segment 2018-12-13 02:31:38 +00:00
Kp 8bbdeedeb2 Consolidate stuck object state
Move it to a structure.  Make all the modifiers methods.  Change all
callers of those methods to pass the structure.  This makes the stuck
object handling free of direct access to global game data.
2018-08-04 17:52:57 +00:00
Kp 30a83eec41 Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
Kp 29c6d63daa Move flickering light state into structure 2018-03-31 21:53:01 +00:00
Kp e8645b2062 Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
Kp 255655e8e7 Reduce scope of switch.cpp for loop variables 2017-10-14 17:10:31 +00:00
Kp e859833f62 Use valptridx for Players
Currently, N_players is still a free variable and Players.count is
unused.  Future work will replace N_players with Players.count.
2017-08-13 20:38:32 +00:00
Kp 4cf4ce38b0 Cache player references 2017-08-13 20:38:31 +00:00
Kp 430f7832aa Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp c46a0ce27c Remove some remotely-triggerable fatal exceptions
By design, valptridx will throw an exception on invalid input.  This is
better than silently permitting invalid input to corrupt program state.
Past releases blindly trusted that multiplayer peers would not send
invalid input.  Conversion to the valptridx design eliminated the
undefined behavior when peers send invalid input, but still allowed
multiplayer peers to remotely crash the game by sending invalid inputs.
Add a mechanism to trap invalid inputs and gracefully ignore those
messages.  This may cause game consistency issues, but will not allow
data corruption.
2017-01-28 18:12:20 +00:00
Chris Taylor 6e2c3c61b1 Format LevelError text better for the case of an exit that is both regular and secret 2017-01-09 09:30:53 +08:00
Chris Taylor 4cc801f42f Remove calls to window_close(Game_wind) when game finished or over
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp 36f23e8d60 Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
Kp 27d0a79acd Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
Kp d6f48dbd91 Prevent crash when level specifies invalid wall number
Kreator reports that "Pyramids of Luxoran" crashes due to a valptridx
sanity check.  The level incorrectly attempts to open a wall on a
segment/side which has no wall.

Add an error check and a con_printf suggesting that the level author
needs to fix the invalid trigger.
2016-10-08 18:02:34 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 171e303adb Pass player object to check_trigger_sub 2016-10-02 00:34:47 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 198b068da6 Expand get_local_player_energy
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-09-11 18:49:13 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp c8ffe5d1ce Move various trigger functions into namespace dsx 2016-08-25 04:05:32 +00:00
Kp 7c348056c1 Inline triggers_frame_process 2016-08-25 04:05:32 +00:00
Kp 278c10dec0 Move flush_fcd_cache calls up from kill_stuck_objects
Many callers of kill_stuck_objects call it twice, once for each of two
walls.  Move the flush_fcd_cache up to occur only once, rather than once
per wall.
2016-07-21 01:43:21 +00:00
Kp 6b5bf5a549 Always check for valid cside for wall1
Previously, if the wall0 test failed, the short-circuit effect of
boolean AND allowed the code to skip initializing wall1, even when cside
and its wall_num should have caused wall1 to be non-NULL.  Swap the
order of the tests so that the short-circuit only skips statements that
have no side effects.

Fixes: 0635dbf108 ("Pass trigger &")
2016-04-05 01:10:18 +00:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp c5f4daa11b Remove write-only trigger field time 2016-02-06 22:12:55 +00:00
Kp 72d2844070 Use enum for trigger flags 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp 4f0cbcffa9 Use valptridx array type for Triggers 2016-02-06 22:12:53 +00:00
Kp 86709f547b Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp 7cc8920736 Pass new_wall_type to do_change_walls
Each caller knows the trigger type, so pass new_wall_type from the
caller instead of recomputing it inside do_change_walls.
2016-01-09 16:38:11 +00:00
Kp c2c95e7b4b Factor out trigger segment loop 2016-01-09 16:38:11 +00:00
Kp 0635dbf108 Pass trigger & 2016-01-09 16:38:11 +00:00
Kp e24f84298f Skip rescan walls for force fields
Record force fields in the on/off path instead of scanning the array
again.
2016-01-09 16:38:11 +00:00
Kp 5ba5910e7a Use symbolic side_none for testing find_connect_side result 2016-01-03 20:21:35 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 82d0c2ed96 Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
Kp 44c4eb9dc3 Combine exception paths 2015-11-08 18:55:51 +00:00
Kp ea5b7a08c1 Use macro get_local_player_energy for local player's energy 2015-10-30 02:52:55 +00:00
Kp 3ffd207e44 Use macro get_local_player_shields for local player's shields 2015-10-30 02:52:55 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00