zicodxx
|
3046fcf7dd
|
Protection for negative array index in find_seg_side was accidentially checking for vv1 != -1 - fixed that
|
2011-01-21 17:45:29 +01:00 |
|
zicodxx
|
33d3b1c6a8
|
Added a simple random function for the Jukebox; Removed one small printf I once added for debugging
|
2011-01-20 12:17:30 +01:00 |
|
zicodxx
|
e60a7e1bca
|
Additional commit for last revision - didn't selected all files properly
|
2011-01-19 21:52:01 +01:00 |
|
zicodxx
|
9f6cbc8c6c
|
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
|
2011-01-19 21:35:14 +01:00 |
|
zicodxx
|
fd53a1264b
|
On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
|
2011-01-19 19:55:38 +01:00 |
|
zicodxx
|
16f2b23fe2
|
Fix for showing bounty target in kill list - was not actually checking if player_num == Bounty_target; When Bounty_target player leaves game host must select a new target so the game can proceed
|
2011-01-19 12:22:01 +01:00 |
|
zicodxx
|
a1f7da133e
|
Introducing new BOUNTY Multiplayer game mode by Matt -1360- Vandermeulen <matt1360@gmail.com>
|
2011-01-19 02:19:17 +01:00 |
|
zicodxx
|
931d134357
|
Instead of calling object/extras sending every frame, use a delay of 100ms between packet send to not overload the network stack
|
2011-01-19 00:07:10 +01:00 |
|
zicodxx
|
9cace92b4e
|
In net_udp_send_objects() player_num byte was not considered for mode 1 resulting on incorrect object count for this mode
|
2011-01-18 19:43:07 +01:00 |
|
zicodxx
|
ab79094700
|
Allowing loading a savestate while being in death sequence and resetting Dead_player_camera correctly in init_player_stats_level() so forther death sequences won't screw up
|
2011-01-18 15:53:28 +01:00 |
|
zicodxx
|
c0864b71a9
|
Fixed small bug in net_udp_list_join_poll() which was introduced when I reorganized the events for making console render global
|
2011-01-18 14:37:19 +01:00 |
|
zicodxx
|
59344482e3
|
Fixing memory corruptions produced by the scanline renderer; Dynamically allocate y_pointers to free scanline renderer from resolution limits
|
2011-01-17 21:00:52 +01:00 |
|
zicodxx
|
65aeb5a291
|
opengles variable in SConstruct could be activated by command-line argument opengl
|
2011-01-17 19:27:55 +01:00 |
|
Chris Taylor
|
eca34c30f5
|
Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
|
2011-01-17 22:42:18 +08:00 |
|
zicodxx
|
d5ac0af494
|
Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries; Incrementing defines SHIELD_GAUGE_Y, SHIP_GAUGE_Y for HIRESMODE to fit these gauges pixel-correct in Cockpit mode
|
2011-01-17 15:00:26 +01:00 |
|
Chris Taylor
|
335a99eedc
|
Fix cursor recentering issues - comment out redundant event_toggle_focus(1) calls in kconfig.c and newmenu.c and use event_toggle_focus(0) in ui_mouse_show()
|
2011-01-17 16:11:24 +08:00 |
|
Chris Taylor
|
7651a43b70
|
No referring to non-existent ogl_maxanisotropy for non-OGL build
|
2011-01-17 12:38:32 +08:00 |
|
Chris Taylor
|
b64794e1b4
|
Still send idle events when receiving SDL joystick events, fixing possible joystick issues
|
2011-01-17 12:17:21 +08:00 |
|
zicodxx
|
acb1494124
|
in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps
|
2011-01-16 19:33:41 +01:00 |
|
zicodxx
|
af651ac749
|
Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
|
2011-01-16 11:55:31 +01:00 |
|
zicodxx
|
a4e07c142b
|
For more consistency to original game, show descent(b).pcx before pilot selection if available; Generally use PATH_MAX for filename arrays in titles code
|
2011-01-16 11:39:46 +01:00 |
|
zicodxx
|
e5fc130b82
|
When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
|
2011-01-16 02:09:47 +01:00 |
|
zicodxx
|
025a6c3951
|
Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
|
2011-01-16 01:50:42 +01:00 |
|
zicodxx
|
a52875f96e
|
Fixed alpha limit for ogl_ulinec(), gr_uricle(), gr_disk()
|
2011-01-15 20:51:17 +01:00 |
|
zicodxx
|
5b899ad0fd
|
main/game.c: Due to recent changes in event_poll() game_handler() must call ReadControls() for EVENT_MOUSE_MOVED, too; Little fix for FixedStepCalc()
|
2011-01-15 13:51:21 +01:00 |
|
zicodxx
|
c0dfe46173
|
Fixed some compiler warnings
|
2011-01-15 00:33:13 +01:00 |
|
zicodxx
|
0d997ed81a
|
Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
|
2011-01-14 22:56:00 +01:00 |
|
zicodxx
|
3b60012a2d
|
Moved scroll arrow one unit to the left to be not pixel-aligned to possible checkbox; Made newmenu sliders only react to spacebar, backspace, left and right since pageup/down is already taken for menu scrolling and all other previous key assignments will not work on most spread keyboard layouts
|
2011-01-14 21:32:53 +01:00 |
|
zicodxx
|
8a10ec4238
|
Added feature to optionally disable friendly fire in Team and Coop games
|
2011-01-14 19:48:48 +01:00 |
|
zicodxx
|
ba74b14753
|
When displaying kill goals in game rules, value must be multiplied by 5 to show the correct limit
|
2011-01-14 17:54:31 +01:00 |
|
zicodxx
|
2ba4206e15
|
Using timer_query() instead of clock() in InitPlayerPositions(); Also decreasing check value für closest_dist to D1-level to actually make it less likely to start at total random unchecked location where another player could be
|
2011-01-14 17:15:30 +01:00 |
|
zicodxx
|
c8f4140bd6
|
In multi_leave_game check for Player_eggs_Dropped before actually dropping to prevent multiple drops in case player quits game after being killed; put console output level of multiplayer powerup cap messagers to CON_VERBOSE
|
2011-01-14 15:13:29 +01:00 |
|
zicodxx
|
eeecf4016e
|
Fixing code used for capping powerups in multiplayer - it was not correctly conting 4pack powerups; Cleaned up this code a bit and added more consistent naming convention for functions to maybe make it more understandable; Removed MULTI_PROTO_D2X_VER define as it's not needed
|
2011-01-14 14:29:08 +01:00 |
|
Chris Taylor
|
030aef43e3
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-14 17:51:13 +08:00 |
|
zicodxx
|
aca6890bd4
|
Fixed Menu setting for AllowedItems which was broken due to changed return value of newmenu_do1
|
2011-01-11 01:26:14 +01:00 |
|
zicodxx
|
02c5c1bda9
|
Reverted most of the last commit - didn't work well when timer was updated too frequently
|
2011-01-11 00:37:45 +01:00 |
|
zicodxx
|
4026c8a73a
|
In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
|
2011-01-10 22:59:00 +01:00 |
|
zicodxx
|
4b008cece1
|
Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code
|
2011-01-10 20:40:55 +01:00 |
|
zicodxx
|
39e956e2bc
|
Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
|
2011-01-10 16:12:04 +01:00 |
|
zicodxx
|
09da4f9f51
|
Mousebutton assigned to CYCLE SECONADARY was actually calling CYCLE PRIMARY
|
2011-01-09 19:45:14 +01:00 |
|
zicodxx
|
adad856f38
|
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
|
2011-01-09 17:51:48 +01:00 |
|
zicodxx
|
eac593a047
|
Fix for rev968: my_pnum must be defined static
|
2011-01-09 17:09:29 +01:00 |
|
zicodxx
|
bea0daf3e8
|
Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
|
2011-01-09 14:19:01 +01:00 |
|
zicodxx
|
d14ae4ea2b
|
Draw FlightSim Reticle on Automap display, too; Fixed small glitch showing Vulcan/Gauss ammo in alt hud mode on all cockpit modes instead of CM_FULL_SCREEN only
|
2011-01-06 14:56:26 +01:00 |
|
zicodxx
|
449a5dffb1
|
Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
|
2011-01-06 12:43:58 +01:00 |
|
zicodxx
|
0a08eacae6
|
Fixed but in object to object_rw conversion - if a bot is not dead, leave dying_start_time at 0 as anything else would kill it
|
2011-01-06 00:28:43 +01:00 |
|
zicodxx
|
307d92c644
|
Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
|
2011-01-04 11:43:37 +01:00 |
|
zicodxx
|
8e23a0b452
|
More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd2x-rebirth' no matter if OpenGL or not
|
2011-01-03 11:42:53 +01:00 |
|
zicodxx
|
281c9668bb
|
Moved NoRedundancy, MultiMessages and NoRankings toggles from GameArg to PlayerCfg to be set via Misc Options
|
2011-01-03 02:01:26 +01:00 |
|
zicodxx
|
3adc5fe77a
|
Saving weapon keys in PLX like in D1X-Rebirth; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
|
2011-01-03 01:09:09 +01:00 |
|
zicodxx
|
8dcbb3bd81
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus; Fixed small typo for mouse.h include in credits.c
|
2011-01-02 18:07:44 +01:00 |
|
zicodxx
|
8a202f04ed
|
Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
|
2011-01-02 12:25:51 +01:00 |
|
zicodxx
|
8c8216c1f3
|
Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
|
2010-12-30 23:36:41 +01:00 |
|
zicodxx
|
6e81498a86
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:10 +01:00 |
|
Chris Taylor
|
f755a5e030
|
Make the keypad info display into a window
|
2010-12-28 12:29:42 +08:00 |
|
Chris Taylor
|
2fa153489c
|
Move main/editor to editor and move headers to include/editor, like d1x
|
2010-12-28 11:21:43 +08:00 |
|
zicodxx
|
f429c8c1ea
|
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
|
2010-12-24 10:06:38 +01:00 |
|
Chris Taylor
|
5cbfece8c4
|
Copy some editor stuff from d1x-rebirth to d2x-rebirth, like use of the OS native cursor
|
2010-12-24 12:34:30 +08:00 |
|
zicodxx
|
535edf0691
|
Align timer_delay for credits so the song (midi or redbook) should at least be heard once
|
2010-12-23 23:38:33 +01:00 |
|
zicodxx
|
a1c830a92b
|
Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame; Fixded joinign games - GameID was sent for full game info, not lite info
|
2010-12-23 22:42:26 +01:00 |
|
Chris Taylor
|
b82e1c9c61
|
Put event_process() in ui_mega_process(), getting editor to (mostly) work
|
2010-12-22 22:14:46 +08:00 |
|
zicodxx
|
5172e33d84
|
in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
|
2010-12-22 14:55:26 +01:00 |
|
Chris Taylor
|
2b5fc26cff
|
Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor
|
2010-12-22 17:48:00 +08:00 |
|
zicodxx
|
ce0930184d
|
added hitobj_list to struct laser_info to get a bit cleaner code
|
2010-12-22 10:41:25 +01:00 |
|
Chris Taylor
|
22102a3c23
|
Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors
|
2010-12-22 10:56:28 +08:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
70e43722e1
|
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
|
2010-12-22 01:11:14 +01:00 |
|
Chris Taylor
|
c00d35f0eb
|
Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors
|
2010-12-21 11:35:50 +08:00 |
|
zicodxx
|
3bcb0ecdde
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:17 +01:00 |
|
Chris Taylor
|
3ef5dff1a6
|
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
|
2010-12-05 21:51:34 +08:00 |
|
zicodxx
|
4927b1c680
|
Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
|
2010-12-04 21:59:07 +01:00 |
|
zicodxx
|
4956e746a2
|
When calling do_game_pause do not allocate msg in Game mod GM_MULTI as it's not used nor freed
|
2010-12-04 16:52:00 +01:00 |
|
Chris Taylor
|
61586a8d26
|
Set a bogus sound when a sound is skipped in gamedata_read_tbl and don't let piggy_close free it
|
2010-12-04 13:45:43 +08:00 |
|
zicodxx
|
3ccde930c3
|
Made resent_delay for net_udp_noloss_process_queue() a bit longer depending on the player's ping
|
2010-12-03 01:09:46 +01:00 |
|
zicodxx
|
cc8296b175
|
When Quitting is called in standard_handler disable Autodemo if active
|
2010-11-30 23:45:10 +01:00 |
|
Chris Taylor
|
47236b142f
|
Add missing stuff to get it to build on Mac OS X; turn fullscreen off when showing a messagebox for Mac
|
2010-12-01 00:00:46 +08:00 |
|
zicodxx
|
e883f01ec9
|
Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
|
2010-11-30 13:46:23 +01:00 |
|
zicodxx
|
83a955976f
|
Little fixes for rev950 - changed definition from WIN32 to _WIN32, added little hack for incorrectly set HMP loop in Descent2-version of descent.hmp
|
2010-11-30 12:20:09 +01:00 |
|
zicodxx
|
acac225493
|
Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
|
2010-11-28 16:49:40 +01:00 |
|
zicodxx
|
13c1093ca1
|
Added missing brackets gone missing in r936
|
2010-11-28 16:08:11 +01:00 |
|
Chris Taylor
|
4fa20a3d9f
|
Add support for OS native error/warning boxes, only implemented for Mac for now
|
2010-11-28 20:08:29 +08:00 |
|
zicodxx
|
12e26b2d08
|
in do_powerup added check for distance of other players to powerup object to make redundant pickups less likely
|
2010-11-28 12:08:16 +01:00 |
|
zicodxx
|
a49ccb9dd7
|
In multi_new_game when initializing Players structures, also correctly init connected variable which is highly important for spreading pdata to clients and should be set correctly anyways (Thanks to Gold Leader and Flip for help with debugging/testing recent Multiplayer bugs)
|
2010-11-28 01:02:05 +01:00 |
|
zicodxx
|
b43832c285
|
If -verbose or -debug is set, write gamelog.txt unbuffered for a higher chance to get messages there in case of a crash; Totally supress messages in stdout/err.txt on _WIN32
|
2010-11-26 13:15:56 +01:00 |
|
zicodxx
|
4b62b03c6a
|
Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
|
2010-11-26 12:50:18 +01:00 |
|
zicodxx
|
3042de6649
|
When adding data from net_udp_send_mdata_direct to noloss queue, use data_len as length of data stream - not len which is longer and would then cause storing garbage
|
2010-11-25 14:17:28 +01:00 |
|
zicodxx
|
47e07da70a
|
When verifying objects, do not necessarily check for controlcen as it's not necessarily there in some anarchy missions
|
2010-11-23 16:16:36 +01:00 |
|
zicodxx
|
182107ebce
|
changing max UDP size again - increasing to 576 - should still be safe
|
2010-11-23 16:12:09 +01:00 |
|
zicodxx
|
7c3cf3be4c
|
reducing max buffer size of an UDP packet from 1024 to 512 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
|
2010-11-23 01:26:57 +01:00 |
|
zicodxx
|
c1f7442f23
|
Took over variable VerifyPlayerJoined for UDP protocol usage as well to get object and extra packet sending in order as well as regulary resending UPID_SYNC for latecoming players. Should resolve problems when joining already running UDP games
|
2010-11-22 22:44:03 +01:00 |
|
Chris Taylor
|
33377d0d2e
|
If it can't find descent2.hog/d2demo.hog, still print some useful info
|
2010-11-22 21:11:24 +08:00 |
|
Chris Taylor
|
dc85211d37
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-22 20:49:44 +08:00 |
|
zicodxx
|
b860b2826f
|
When checking for redundant messages in HUD display, compare new message to most recent one for locking and check whole list only for messages marked with HM_REDUNDANT. This will show all messages in correct order while keeping redundancy-prone messages from looping infinitely
|
2010-11-21 21:20:00 +01:00 |
|
zicodxx
|
e93c32963b
|
For fresh configuration set Redbook music as default for Mac, Builtin music for all others
|
2010-11-21 13:02:58 +01:00 |
|
zicodxx
|
1482048152
|
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
|
2010-11-21 12:55:35 +01:00 |
|
Chris Taylor
|
53eef82836
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-13 13:11:25 +08:00 |
|
zicodxx
|
cea9239f88
|
When running out of memory slots, do not try to print detailed info as it will only call a negative array index
|
2010-11-09 17:45:25 +01:00 |
|
zicodxx
|
11b73f68a7
|
In multi_consistency_error check for Game_wind before trying to set it in/visible - just for safety
|
2010-11-09 11:53:19 +01:00 |
|
zicodxx
|
017a9cab5b
|
In DropOrb PLAYER_FLAGS_FLAG-bit was not removed before calling multi_send_flags which would draw the HUD-box even if player ejected all Hoard orbs
|
2010-11-09 00:28:22 +01:00 |
|
zicodxx
|
583d035b89
|
Apply transparency to Hoard Orb if effect activated
|
2010-11-08 23:39:53 +01:00 |
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zicodxx
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ca312dd5bb
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In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
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2010-11-01 13:42:36 +01:00 |
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zicodxx
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49de81d9e7
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
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zicodxx
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6b0e57bed9
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Make songs playing at end briefings loop, like they used to in the original game
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2010-10-30 01:09:14 +02:00 |
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zicodxx
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ae22f8e037
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Instead of writing converted MIDI to file, write to buffer so it can be played directly
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2010-10-29 17:40:42 +02:00 |
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Chris Taylor
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e57ffac570
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-16 18:57:50 +08:00 |
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zicodxx
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283172aff6
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:46:20 +02:00 |
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zicodxx
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7157fae1f4
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Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:50:11 +02:00 |
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zicodxx
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8d5bb09e09
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-14 00:05:49 +02:00 |
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Chris Taylor
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846699a2e6
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-10 18:48:24 +08:00 |
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Chris Taylor
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9a38349caa
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-10 18:08:42 +08:00 |
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kreatordxx
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e2efd34d30
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Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
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ba7d0513c3
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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zicodxx
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4a573f0a1d
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fullpath variable was missing for _WIN32
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2010-09-25 13:55:22 +00:00 |
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kreatordxx
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e6169f17f9
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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eaa9d5f3c1
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To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
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2010-09-19 13:33:22 +00:00 |
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kreatordxx
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bf11555143
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Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
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2010-09-19 11:53:39 +00:00 |
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kreatordxx
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cdf8d247cd
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Increment version to 0.56.0 for Mac OS X, marking release point
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2010-09-17 11:36:46 +00:00 |
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kreatordxx
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347a76bd44
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Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
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2010-09-17 11:09:57 +00:00 |
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kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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kreatordxx
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8172c34f7f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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kreatordxx
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25a5afd49e
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Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
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kreatordxx
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9b47f46e5c
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Enable IPv6 for Mac OS X
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2010-09-17 09:44:45 +00:00 |
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zicodxx
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155c378c80
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Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
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2010-09-04 09:22:07 +00:00 |
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zicodxx
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4f5aa4ea1b
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In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
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2010-09-04 08:17:54 +00:00 |
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zicodxx
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e73dfb1266
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Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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2010-09-03 21:49:39 +00:00 |
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zicodxx
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5923bce64d
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When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
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2010-09-02 14:00:26 +00:00 |
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zicodxx
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6e39b9f25b
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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kreatordxx
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466f51e8f5
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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2010-09-02 00:07:37 +00:00 |
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zicodxx
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e34035ec05
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in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
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2010-09-01 17:01:51 +00:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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66d16a928b
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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kreatordxx
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81e82d694c
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Make define of MEM_K apply to non-debug builds as well (whoops)
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2010-08-28 01:13:01 +00:00 |
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zicodxx
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31ddede5ab
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
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2010-08-27 21:16:43 +00:00 |
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zicodxx
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9d9bc567f7
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In select_file_handler properly initialize newpath preventing memory errors and crashes
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2010-08-27 20:32:05 +00:00 |
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zicodxx
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aff0187d79
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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55871bba3e
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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kreatordxx
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fd5ff122ba
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When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
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2010-08-25 00:40:55 +00:00 |
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zicodxx
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9e4ea7f92d
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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kreatordxx
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89da3a0eb7
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For Redbook, play the credits track after the title track like original Descent 2 did
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2010-08-23 11:29:45 +00:00 |
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kreatordxx
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39fd679cb9
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Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
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2010-08-22 13:27:47 +00:00 |
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zicodxx
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b23226a92d
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Moved levelnum-sanity-check in game_param_handler so it will be checked when screen is changed to allow entry of secret levels (which does not work in D2X-Rebirth - it's only done for code similarity); added menu item START GAME for consistency and added proper subtitle for game setup page
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2010-08-22 09:25:24 +00:00 |
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zicodxx
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6c61d30ffa
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Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
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2010-08-21 17:08:53 +00:00 |
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zicodxx
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9a42f9ca8b
|
Bind WM-Icon to application
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2010-08-21 06:51:13 +00:00 |
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zicodxx
|
47255f4e31
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
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2010-08-19 15:54:19 +00:00 |
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zicodxx
|
709496a932
|
Removed processing of HandleVRKey() as this code is not usable anymore and blocks some system keys (removal of general VR-code will follow later)
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2010-08-19 13:49:46 +00:00 |
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zicodxx
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a23618f961
|
Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
|
455136bb19
|
Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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3baac0b592
|
Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips
|
2010-08-16 19:59:41 +00:00 |
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zicodxx
|
9dfab660e6
|
Updated docs to add new OGG Soundtrack created by Brandon Blume
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2010-08-16 17:21:13 +00:00 |
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