Commit graph

11 commits

Author SHA1 Message Date
Kp a4068234b4 Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
Kp 3edbfa2c90 Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
zicodxx 63fe8ddc37 Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version 2012-06-18 01:45:17 +02:00
zicodxx 32ebfab29d Allow a total of 32 different player ship textures and stored N_PLAYER_SHIP_TEXTURES in player.h 2012-03-28 12:26:19 +02:00
zicodxx c1e4e9c3d7 Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
zicodxx 4e5e3fa604 Added Descent2 Multiplayer features: Kill goals, Allowed play time; Bright players, Invulnerable when reappearing 2011-01-14 17:56:14 +01:00
zicodxx 4b265301a0 Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion 2010-12-22 01:17:49 +01:00
kreatordxx 70bbac21b7 Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00