zicodxx
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5df99b88c8
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use remove instead of unlink to delete plx-file safely
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2007-02-06 15:08:05 +00:00 |
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zicodxx
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850aaf5635
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scale menus properly when dealing with hiresfont
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2007-01-26 12:10:19 +00:00 |
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zicodxx
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a6cd6d8d27
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fixed buffer for demo_mode
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2007-01-25 10:14:51 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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eb44193d3e
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
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2007-01-10 00:50:07 +00:00 |
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zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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zicodxx
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edd9783f94
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added forgotten {} to count citem correctly and select last player again
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2006-10-12 22:46:26 +00:00 |
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zicodxx
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e04d257063
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restore palette in menus for SDL_SetGammaRamp
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2006-10-11 21:47:55 +00:00 |
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zicodxx
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1364ea9f89
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menu-related fixes
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2006-10-11 19:08:15 +00:00 |
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zicodxx
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0b2b1dd4dc
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if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
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2006-10-10 09:53:25 +00:00 |
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zicodxx
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d8750fb831
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
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2591bc436b
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:09:41 +00:00 |
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zicodxx
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44586c2aff
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added mouse in menus
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2006-09-30 23:33:47 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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1b11900e30
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110)
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2006-09-04 22:22:54 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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8ad9cc8156
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some fixes for fixedfont
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2006-08-22 22:16:42 +00:00 |
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zicodxx
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cd229e0029
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re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements
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2006-08-16 21:13:23 +00:00 |
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zicodxx
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006f089a07
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adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
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2006-08-15 10:39:05 +00:00 |
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zicodxx
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11571ae4c8
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adjusted position of D1X-Rebirth version string in main menu
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2006-08-14 09:27:38 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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4b7ea28e9c
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layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting
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2006-07-16 18:08:32 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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