kreatordxx
|
f730b25932
|
Reset last_palette_loaded in nm_draw_background1 as before, it's needed for using the right palette when advancing a level
|
2010-02-06 01:19:40 +00:00 |
|
zicodxx
|
32259f33a3
|
In do_physics_sim() only set velocity from movement for certain objects which actually do collisions like Player or Robots - otherwise we might be able to shoot down projectiles or produce other unfortunate glitches
|
2010-02-05 18:49:24 +00:00 |
|
kreatordxx
|
5adb2fb3fb
|
Send EVENT_WINDOW_DEACTIVATE before EVENT_WINDOW_ACTIVATE, ensuring cursor remains shown when appropriate
|
2010-02-05 14:05:57 +00:00 |
|
kreatordxx
|
35f0aa14f7
|
No showing the main menu background between loading a level and playing it, fixing palette issue when autoplaying a demo
|
2010-02-05 08:53:20 +00:00 |
|
kreatordxx
|
9d7bce257c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
|
kreatordxx
|
98d5b76928
|
Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
|
2010-02-02 07:52:03 +00:00 |
|
kreatordxx
|
0f6def2613
|
Hide all other windows before showing error dialog, hopefully so errors don't happen while the error dialog is there
|
2010-02-02 05:51:32 +00:00 |
|
kreatordxx
|
eb92f445ca
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
|
kreatordxx
|
35584d725b
|
Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
|
2010-02-01 06:55:38 +00:00 |
|
zicodxx
|
90e4b4ed95
|
Adding a bunch of memset's to menu/automap creations so we won't run into uninitialized variables
|
2010-01-31 21:51:59 +00:00 |
|
kreatordxx
|
ff04fd682e
|
Fix crashing when doing menus in multiplayer, don't let player move when in automap
|
2010-01-31 07:45:26 +00:00 |
|
kreatordxx
|
dab9a9f5a6
|
Fix memory errors, but still dynamically allocate menu and lb so it doesn't have to stay in newmenu_do4 and newmenu_listbox1 respectively
|
2010-01-31 04:30:48 +00:00 |
|
zicodxx
|
6cbf0ca110
|
Fixed two memory errors inside menu GUI
|
2010-01-30 22:49:43 +00:00 |
|
kreatordxx
|
5ac8cf2b2d
|
Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
|
2010-01-30 03:24:19 +00:00 |
|
zicodxx
|
e46606821f
|
Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
|
2010-01-29 21:53:17 +00:00 |
|
kreatordxx
|
b2db38be4c
|
Initialise lb->first_item to 0, not -1, preventing crash if you make a listbox selection very quickly
|
2010-01-29 06:36:39 +00:00 |
|
kreatordxx
|
f83741d89f
|
For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call
|
2010-01-29 03:36:44 +00:00 |
|
zicodxx
|
1e6251a6ee
|
Resetting DemoDoLeft/Right correctly at start of each demo
|
2010-01-29 00:30:54 +00:00 |
|
zicodxx
|
61e67d9fe9
|
Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up
|
2010-01-28 15:26:27 +00:00 |
|
kreatordxx
|
5d3ea4051f
|
Allow user to abort close, for whatever reason (helps with my next commit)
|
2010-01-28 04:53:56 +00:00 |
|
kreatordxx
|
f6c32d7518
|
Tidy up newmenu_show/hide_cursor calls
|
2010-01-28 04:24:25 +00:00 |
|
kreatordxx
|
3f90a9cb41
|
Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
|
2010-01-28 03:27:49 +00:00 |
|
zicodxx
|
27b9a8c2a2
|
Added a new code to properly re-record view/cockpit-events at beginning and end of Demo recording so views will be fine if switched before recording started; Also added lost sequence to record Rear-view reset between levels; Last but not least, record wall tmaps in D1X-Rebirth so opened/blasted doors will be shown correctly if opened/blasted before recording; Everything done without breaking the Demo format
|
2010-01-28 01:08:36 +00:00 |
|
zicodxx
|
3d9791ca69
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
|
kreatordxx
|
71c656200b
|
Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it
|
2010-01-27 09:11:47 +00:00 |
|
kreatordxx
|
3a116769be
|
Remove all uses of LeaveGame jmpbuf to allow more changing of main loop
|
2010-01-27 04:30:31 +00:00 |
|
zicodxx
|
422c745cfa
|
Once again improving Demo Interpolation code, regarding changes from rev993, reducing Viewport flicker and jitter
|
2010-01-26 12:04:50 +00:00 |
|
zicodxx
|
2a6c9d0dbd
|
Rewrote code for showing Cloak-effect on Cockpit and Statusbar, because it became bugged with changed order of function calls do_cloaked_stuff() and render_gauges(); Fixed cockpit switches for Guided missile when Player is in Rear-View - the original code never considered that
|
2010-01-24 17:38:13 +00:00 |
|
kreatordxx
|
b552ba900d
|
Move the editor call out of the Function_mode loop, for later overhaul
|
2010-01-23 14:19:21 +00:00 |
|
zicodxx
|
5eaf164d72
|
Removed the new Demo Interpolating code and added the improvements to the old one
|
2010-01-20 23:28:35 +00:00 |
|
kreatordxx
|
62a9214bc3
|
Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error
|
2010-01-20 11:04:09 +00:00 |
|
kreatordxx
|
c50b954c00
|
Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
|
2010-01-20 05:10:32 +00:00 |
|
kreatordxx
|
fc84dd37b2
|
Make net_ipx_show_game_rules and net_udp_show_game_rules into windows
|
2010-01-19 14:53:06 +00:00 |
|
kreatordxx
|
69305fb7f2
|
Make kconfig menus into windows - allowing drawing of the game screen behind, changing of item to change while question mark flashing and clicking out of item change
|
2010-01-18 05:53:13 +00:00 |
|
kreatordxx
|
fc32bff5bc
|
Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig
|
2010-01-17 14:42:59 +00:00 |
|
kreatordxx
|
3d41df6447
|
For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively
|
2010-01-15 13:02:28 +00:00 |
|
kreatordxx
|
c6cbb6b9f8
|
Make pause box a window
|
2010-01-09 09:19:26 +00:00 |
|
kreatordxx
|
d7d5a8cd20
|
Make escort menu a window, now the game is drawn behind it
|
2010-01-09 01:56:38 +00:00 |
|
kreatordxx
|
624ae0b6d0
|
Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu
|
2010-01-08 01:55:12 +00:00 |
|
kreatordxx
|
b6452e75b7
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
|
zicodxx
|
7653e8ee12
|
New Interpolation method for demos and a small hack to fix this Interpolation if duplicate object signatures appear (mostly)
|
2010-01-07 00:01:36 +00:00 |
|
kreatordxx
|
2505f63f2b
|
Put most of the remaining globals in automap.c in the 'automap' struct
|
2009-12-27 12:27:44 +00:00 |
|
kreatordxx
|
f0fa1c81d9
|
Make listboxes into windows
|
2009-12-27 05:00:45 +00:00 |
|
kreatordxx
|
b835361586
|
Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
|
2009-12-26 01:08:57 +00:00 |
|
kreatordxx
|
dcc375c5dd
|
Make sure the Game_wind only gets freed once when escaping demo playback
|
2009-12-14 13:27:05 +00:00 |
|
kreatordxx
|
55f2419a09
|
Make sure the Game_wind always gets freed when exiting the game screen, fixing flashing automap and framerate reduction after playing demos
|
2009-12-12 11:34:32 +00:00 |
|
zicodxx
|
a87ae8a672
|
Fixing possible string overflow while using KALI_PROCESS_NAME
|
2009-12-11 10:13:27 +00:00 |
|
kreatordxx
|
19806aa7ec
|
Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames
|
2009-12-08 11:01:36 +00:00 |
|
zicodxx
|
1603b87e40
|
Removing old use of variable already_showing_info which was removed from newmenu code
|
2009-12-07 15:00:49 +00:00 |
|
zicodxx
|
7449e5bac7
|
Removing old use of variable already_showing_info which was removed from newmenu code
|
2009-12-07 14:58:59 +00:00 |
|