zicodxx
|
7e51471eb2
|
Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
|
2010-08-31 13:25:45 +00:00 |
|
kreatordxx
|
66d16a928b
|
In select_file_recursive handle paths relative to the current write directory correctly
|
2010-08-28 02:46:54 +00:00 |
|
kreatordxx
|
81e82d694c
|
Make define of MEM_K apply to non-debug builds as well (whoops)
|
2010-08-28 01:13:01 +00:00 |
|
zicodxx
|
31ddede5ab
|
In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
|
2010-08-27 21:16:43 +00:00 |
|
zicodxx
|
9d9bc567f7
|
In select_file_handler properly initialize newpath preventing memory errors and crashes
|
2010-08-27 20:32:05 +00:00 |
|
zicodxx
|
aff0187d79
|
Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
|
2010-08-27 15:43:24 +00:00 |
|
kreatordxx
|
55871bba3e
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
fd5ff122ba
|
When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
|
2010-08-25 00:40:55 +00:00 |
|
zicodxx
|
9e4ea7f92d
|
Overhauled detection of TEX/TXB files for Briefings and Endings
|
2010-08-24 14:02:38 +00:00 |
|
kreatordxx
|
89da3a0eb7
|
For Redbook, play the credits track after the title track like original Descent 2 did
|
2010-08-23 11:29:45 +00:00 |
|
kreatordxx
|
39fd679cb9
|
Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
|
2010-08-22 13:27:47 +00:00 |
|
zicodxx
|
b23226a92d
|
Moved levelnum-sanity-check in game_param_handler so it will be checked when screen is changed to allow entry of secret levels (which does not work in D2X-Rebirth - it's only done for code similarity); added menu item START GAME for consistency and added proper subtitle for game setup page
|
2010-08-22 09:25:24 +00:00 |
|
zicodxx
|
6c61d30ffa
|
Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
|
2010-08-21 17:08:53 +00:00 |
|
zicodxx
|
9a42f9ca8b
|
Bind WM-Icon to application
|
2010-08-21 06:51:13 +00:00 |
|
zicodxx
|
47255f4e31
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
|
2010-08-19 15:54:19 +00:00 |
|
zicodxx
|
709496a932
|
Removed processing of HandleVRKey() as this code is not usable anymore and blocks some system keys (removal of general VR-code will follow later)
|
2010-08-19 13:49:46 +00:00 |
|
zicodxx
|
a23618f961
|
Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
|
2010-08-19 13:32:33 +00:00 |
|
zicodxx
|
455136bb19
|
Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
|
2010-08-17 14:59:57 +00:00 |
|
zicodxx
|
3baac0b592
|
Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips
|
2010-08-16 19:59:41 +00:00 |
|
zicodxx
|
9dfab660e6
|
Updated docs to add new OGG Soundtrack created by Brandon Blume
|
2010-08-16 17:21:13 +00:00 |
|
zicodxx
|
cb933f9f80
|
When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly
|
2010-08-16 11:50:37 +00:00 |
|
zicodxx
|
4b0c86f36d
|
Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
|
2010-08-15 06:57:51 +00:00 |
|
kreatordxx
|
b55a717112
|
Tidy up for EVENT_IDLE case in game_handler, hopefully fixing obscure 'optimise threads' bug
|
2010-08-14 02:26:18 +00:00 |
|
zicodxx
|
4f0d1c4cfb
|
The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue
|
2010-08-11 16:25:58 +00:00 |
|
zicodxx
|
cfc7e49837
|
Cleaned and simplified includes to fix possible and actual problems with PATH_MAX
|
2010-08-09 19:19:36 +00:00 |
|
kreatordxx
|
4e238f2005
|
Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
|
2010-08-09 14:04:22 +00:00 |
|
kreatordxx
|
afb0c08a1e
|
Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731
|
2010-08-06 06:49:45 +00:00 |
|
zicodxx
|
9f25721f8a
|
When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index
|
2010-08-03 15:03:56 +00:00 |
|
zicodxx
|
651e6db699
|
Fixed automap marker info as well as misleading text defines
|
2010-08-01 19:08:26 +00:00 |
|
zicodxx
|
e8c22880b9
|
If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
|
2010-08-01 17:46:13 +00:00 |
|
zicodxx
|
fd32ea98c4
|
Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
|
2010-08-01 17:42:38 +00:00 |
|
kreatordxx
|
7f93792249
|
For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
|
2010-07-31 12:09:38 +00:00 |
|
zicodxx
|
c50081f72c
|
Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
|
2010-07-30 17:59:21 +00:00 |
|
zicodxx
|
fb7551f90c
|
Fix for last commit - forgot to add libs recognized by sdl-config
|
2010-07-30 12:10:28 +00:00 |
|
zicodxx
|
48b60f63a8
|
restricted parsing of sdl-config to *NIX and Mac builds as it's static on Win32 anyways; added verbosebuild as SCons option to print out all compiler/linker messages
|
2010-07-30 07:34:33 +00:00 |
|
zicodxx
|
7b1bfbbf2c
|
Removed leftover of mouse grabbing from set_screen_mode - forgot to do this in rev1192
|
2010-07-29 21:28:53 +00:00 |
|
zicodxx
|
808dbae5ed
|
Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode
|
2010-07-29 20:19:52 +00:00 |
|
kreatordxx
|
db15309f5f
|
Tidy up use of set_screen_mode
|
2010-07-29 08:30:46 +00:00 |
|
zicodxx
|
100cbe51cb
|
One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency
|
2010-07-28 17:27:35 +00:00 |
|
zicodxx
|
9f5860a54a
|
Moved digi_set_digi_volume call from config loading to designated audio subsystem init function so it will be correctly set after the sound system is auctionlly initialized
|
2010-07-27 20:42:54 +00:00 |
|
zicodxx
|
406a599aeb
|
Fixing bug in MIDI header - format was written in size of int instead of short
|
2010-07-27 20:16:39 +00:00 |
|
zicodxx
|
0e0b04c138
|
Fixing automatic mouse release function - still this does not seem to work in every case
|
2010-07-27 19:42:28 +00:00 |
|
kreatordxx
|
1f6e72f781
|
Show stars background for died in mine and secret level messageboxes; equalise fuelcen.h and cntrlcen.h
|
2010-07-27 11:41:43 +00:00 |
|
zicodxx
|
3a67eed1a8
|
Overhauling showing/grabbing cursor and also taking care of case if program looses focus; store old_delta_x/y in mouse info structure
|
2010-07-26 18:10:21 +00:00 |
|
kreatordxx
|
c7da78f144
|
Fix crash caused by last commit (whoops)
|
2010-07-25 02:43:22 +00:00 |
|
kreatordxx
|
961fd2b1b8
|
For menus, only call the user function for closing immediately before closing, fixing memory errors when the user function frees memory
|
2010-07-25 02:30:53 +00:00 |
|
kreatordxx
|
936f46fbeb
|
Rewrite quit system, fixing *many* bugs with it :P
|
2010-07-25 01:22:44 +00:00 |
|
kreatordxx
|
88373bd89d
|
Exit SDL_PollEvent early if window changes, to avoid menu problems when pressing keys fast; fix 'condition is always false' warning
|
2010-07-25 00:49:33 +00:00 |
|
zicodxx
|
6c4cd7b22e
|
Fixing crash when joinging game over UDP Netlist: when exiting the menu for any reason, return 0 instead of following the code and possibly lead to drawing text from a newly free'd pointer - D'OH
|
2010-07-21 16:58:38 +00:00 |
|
zicodxx
|
8d78876d13
|
Thanks to Marix for hinting me I should not init a pointer with quotes if I plan to allocate/free it... my stupid-level officially broke the record
|
2010-07-20 18:38:29 +00:00 |
|