zicodxx
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9e4ea7f92d
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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zicodxx
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19ad0ace53
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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7b478e9853
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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zicodxx
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1de53497b2
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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8d6a5f125c
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Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
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2008-05-19 12:45:33 +00:00 |
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zicodxx
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d7b3c878ed
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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kreatordxx
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ed025f3779
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close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
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2007-05-27 05:48:16 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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