The dump logger probes for the end of the stack, then rounds down to the
nearest paragraph boundary to simplify the logic in the hexdump routine.
The termination condition in the hexdump code assumed that there would
exist an integer N such that (`start` + (16 * N) == `end`). Since `end`
is rounded to a multiple of 16, this held if and only if `start` is also
a multiple of 16. In practice, this tended to happen, but it was not
guaranteed by the code. If it ever failed to happen, then the hexdump
routine would not terminate and would instead perform an invalid read
beyond the edge of the stack.
Modify the hexdump routine to round `start` to a multiple of 16 so that
the termination condition works as intended. This has the useful side
effect that hex dumps now always start paragraph aligned. When the
stack was not paragraph aligned, this change will cause the hexdump to
show bytes below the stack pointer at the time of the fault. However,
the stack requirements of the handler itself ensure that these bytes
will be valid.
Various points in the game code call `hide_menus()`, then later use
`show_menus()` to reverse the effect. If the forcibly hidden window is
deleted before `show_menus()` is called, the attempt to show it would
write to freed memory. Add a hook to forget those windows when they are
deleted, so that `show_menus()` does not try to make them visible later.
Split ogl_get_verinfo() into ogl_tune_for_current() and
ogl_extensions_init(), and consolidate all the OpenGL extension handling
into ogl_extensions.cpp. Unify the code paths for texture anisotropy and
GPU synchronization for OpenGL and OpenGL ES.
Currently, our renderer only uses GLES 1.0, so no real world implementation
will support sync objects for such an old context, but the logic is valid,
and this way, the GLES specific code paths are reduced.
This patch also fixes an issue where the old ogl_get_verinfo() did modify
the texture filtering mode if no anisotropic filter was available. This
was some leftover from the time when the anisotropic filter was a just
a specific CGameConfig.TexFilt mode, and not a separate, orthogonal setting
CGameCfg.TexAnisotropy that it is now.
Add 'track' method to dcx::window, which takes a bool and will set it to 'false' when the window closes. Use for newmenu_do2 and simpler newmenu_do's, since there's the possibility of another window without its own polling loop opening on top - meaning window_event_result::deleted would be returned for that window, not the one we're polling on.
This will allow checking for window_event_result::deleted, instead of relying on window_exists, which could return a false positive if a new window was allocated with the same pointer value as the deleted one.
Conflicts:
common/arch/sdl/window.cpp - Remove unused EVENT_WINDOW_CLOSED and w_callback local var
common/ui/dialog.cpp - Remove unused EVENT_WINDOW_CLOSED
Replace delete dcx::window kludge with a better solution: instead of requiring every handler to delete the window, add a window_event_result::deleted, which gets returned if the window was deleted by the handler, so window_close knows not to attempt to delete it again.
Allow dcx::window struct to be subclassed step 3. This step adds the window destructor and both requires and implements the window to be deleted by the event handler/client in all cases.
Allow dcx::window struct to be subclassed step 2. This step renames and reconfigures window_create in window.cpp to be the main constructor. Also add a template constructor that allows an event handler that takes a subclass of window.
Allow dcx::window struct to be subclassed step 1. This step moves the definition for the window struct into window.h, keeping all member variables private and declaring the window related functions as 'friends'. This avoids changes to source files that use the window struct at this stage. Also moving some of the simpler functions in window.cpp into the struct definition to inline them. I would prefer to use class methods, so changing some of these to class methods as well.
Rename symbol MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
to show that it is a DXX symbol, not one inherited from a library.
git grep -lzw MAX_HATS_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_HATS_PER_JOYSTICK\>/DXX_&/g'
Rename symbol MAX_BUTTONS_PER_JOYSTICK to DXX_MAX_BUTTONS_PER_JOYSTICK
to show that it is a DXX symbol, not one inherited from a library.
git grep -lzw MAX_BUTTONS_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_BUTTONS_PER_JOYSTICK\>/DXX_&/g'
Rename symbol MAX_AXES_PER_JOYSTICK to DXX_MAX_AXES_PER_JOYSTICK to show
that it is a DXX symbol, not one inherited from a library.
git grep -lzw MAX_AXES_PER_JOYSTICK -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_AXES_PER_JOYSTICK\>/DXX_&/g'
Rename symbol MAX_JOYSTICKS to DXX_MAX_JOYSTICKS to show that it is a DXX
symbol, not one inherited from a library.
git grep -lzw MAX_JOYSTICKS -- SConstruct '*.h' '*.cpp' | xargs -0 sed -i -e 's/\<MAX_JOYSTICKS\>/DXX_&/g'
Rename symbol OGL to DXX_USE_OGL to show that it is a DXX
symbol, not one inherited from a library. Move it to dxxsconf.h to
shorten the command line.
This is a mostly automated transform, but the changes to SConstruct were
manual.
git grep -lzw OGL -- '*.h' '*.cpp' | xargs -0 sed -i -e 's/\(\s*#\s*if\)def\s*OGL/\1 DXX_USE_OGL/' -e 's/\(\s*#\s*if\)ndef OGL/\1 !DXX_USE_OGL/' -e 's/\(\s*#\s*if !\?\)defined(OGL)/\1DXX_USE_OGL/'
<=gcc-5 with -Wold-style-cast warn when expansions of SDL macro
CD_INDRIVE produce an old style cast, even though the cast comes from a
system header. Undefine it and define an equivalent that uses a C++
cast, so that uses do not provoke a warning.
The new OGL extension code included <SDL/SDL.h>, which works when the
SDL headers are installed in a directory named SDL and that directory is
in a system search directory. Those conditions usually hold on Linux,
both for /usr/include and /usr/local/include. However, non-Linux users
sometimes install SDL in other places. Kreator reports that the OGL
build on OS X failed because his SDL headers were on the search path,
but not in a directory named SDL on the search path. Switch the
include directive to an unqualified name to match other SDL includes.
Reported-by: kreatordxx <private mail>
Fixes: db267af6f2 ("add basic OpenGL extension handling")
Every caller passes a literal truth value. Split the implementation by
the truth value. This saves loading the value before the call and
testing it inside the call.