kreatordxx
|
a59b4363ad
|
avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
|
2006-12-24 07:38:33 +00:00 |
|
kreatordxx
|
ae2621d33b
|
use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
|
2006-12-24 01:49:43 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
md2211
|
b77a53e44b
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
md2211
|
a833d73d44
|
SDL_mixer backend implementation files for D2
|
2006-11-22 22:07:43 +00:00 |
|
md2211
|
452ae2d800
|
Repository cleanup: removing leftover Makefile.in file
|
2006-11-06 23:36:36 +00:00 |
|
md2211
|
a4597bc8be
|
Initial integration of SDL_mixer sound system for Linux
|
2006-11-06 23:30:32 +00:00 |
|
zicodxx
|
d4a6facf93
|
improved joystick code for more buttons
|
2006-11-02 13:35:45 +00:00 |
|
zicodxx
|
8cc35e82c7
|
command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
|
zicodxx
|
8de8a3f968
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:18:04 +00:00 |
|
zicodxx
|
d350a6b244
|
make write_bmp use PhysFS
|
2006-10-19 09:38:07 +00:00 |
|
zicodxx
|
a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
|
2006-10-17 18:19:20 +00:00 |
|
zicodxx
|
097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
|
26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
fd2090c761
|
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
a38b0674b4
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:31 +00:00 |
|
zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
|
zicodxx
|
18974b921a
|
re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
|
2006-10-10 09:53:58 +00:00 |
|
zicodxx
|
fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
|
zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
|
zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
f04d18371b
|
added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
|
zicodxx
|
a86ae94762
|
scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
|
zicodxx
|
6bec053b4b
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
|
zicodxx
|
76707efea7
|
new code for ogl_offscreen_render, used it to reduce flickering in credits
|
2006-08-22 00:01:06 +00:00 |
|
zicodxx
|
a522685568
|
made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
|
2006-08-18 09:47:07 +00:00 |
|
zicodxx
|
7e3d272f62
|
show borders in SDL and OGL, optimized and cleaned
|
2006-08-07 00:27:18 +00:00 |
|
zicodxx
|
8dac6902ef
|
disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
|
2006-07-16 15:55:10 +00:00 |
|
zicodxx
|
05b378230d
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:14:17 +00:00 |
|
zicodxx
|
65dc458dcb
|
corrected call of hmp_play
|
2006-05-06 12:03:06 +00:00 |
|
zicodxx
|
1081f38953
|
added variable aspect function, changed cmd-help, changed ini file
|
2006-05-06 09:44:44 +00:00 |
|
zicodxx
|
a43384d92a
|
midi repeat improvements
|
2006-05-05 14:18:42 +00:00 |
|
zicodxx
|
249088e477
|
added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
|
2006-05-05 13:24:29 +00:00 |
|
zicodxx
|
a039ad4945
|
improved cut_trough() to make misic sound better by limiting incrementation of j
|
2006-04-27 20:49:47 +00:00 |
|
zicodxx
|
6c882bee88
|
added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching
|
2006-04-27 20:38:15 +00:00 |
|
zicodxx
|
c695946bab
|
changed ogl_loadtexture to deal with transparent walls
|
2006-04-23 13:50:29 +00:00 |
|
zicodxx
|
e106bedcce
|
increased number of possible hats to resolve issues with axes recognition with two or more devices
|
2006-04-18 10:16:06 +00:00 |
|
zicodxx
|
0d0887ff75
|
small hack to prevent undefinied reference in windows build. need to be resolved
|
2006-04-16 05:12:31 +00:00 |
|
zicodxx
|
7a26d08501
|
removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
|
2006-04-14 20:28:44 +00:00 |
|
zicodxx
|
4664ea8bea
|
added 16to10 support
|
2006-04-08 18:54:35 +00:00 |
|
zicodxx
|
394cd7fe63
|
added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
|
2006-04-08 15:12:26 +00:00 |
|
zicodxx
|
2d1c7c02d7
|
added widescreen aspect with command-line option for SDL and OGL build
|
2006-04-03 21:16:40 +00:00 |
|