zicodxx
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a49ccb9dd7
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In multi_new_game when initializing Players structures, also correctly init connected variable which is highly important for spreading pdata to clients and should be set correctly anyways (Thanks to Gold Leader and Flip for help with debugging/testing recent Multiplayer bugs)
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2010-11-28 01:02:05 +01:00 |
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zicodxx
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b43832c285
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If -verbose or -debug is set, write gamelog.txt unbuffered for a higher chance to get messages there in case of a crash; Totally supress messages in stdout/err.txt on _WIN32
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2010-11-26 13:15:56 +01:00 |
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zicodxx
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4b62b03c6a
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Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
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2010-11-26 12:50:18 +01:00 |
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zicodxx
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3042de6649
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When adding data from net_udp_send_mdata_direct to noloss queue, use data_len as length of data stream - not len which is longer and would then cause storing garbage
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2010-11-25 14:17:28 +01:00 |
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zicodxx
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47e07da70a
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When verifying objects, do not necessarily check for controlcen as it's not necessarily there in some anarchy missions
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2010-11-23 16:16:36 +01:00 |
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zicodxx
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182107ebce
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changing max UDP size again - increasing to 576 - should still be safe
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2010-11-23 16:12:09 +01:00 |
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zicodxx
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7c3cf3be4c
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reducing max buffer size of an UDP packet from 1024 to 512 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
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2010-11-23 01:26:57 +01:00 |
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zicodxx
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c1f7442f23
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Took over variable VerifyPlayerJoined for UDP protocol usage as well to get object and extra packet sending in order as well as regulary resending UPID_SYNC for latecoming players. Should resolve problems when joining already running UDP games
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2010-11-22 22:44:03 +01:00 |
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Chris Taylor
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6b8f64cca2
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If it can't find descent2.hog/d2demo.hog, still print some useful info
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2010-11-22 21:19:37 +08:00 |
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Chris Taylor
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33377d0d2e
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If it can't find descent2.hog/d2demo.hog, still print some useful info
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2010-11-22 21:11:24 +08:00 |
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Chris Taylor
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dc85211d37
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Make sure read_m3u won't read past the end of the buffer, causing a crash
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2010-11-22 20:49:44 +08:00 |
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zicodxx
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b860b2826f
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When checking for redundant messages in HUD display, compare new message to most recent one for locking and check whole list only for messages marked with HM_REDUNDANT. This will show all messages in correct order while keeping redundancy-prone messages from looping infinitely
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2010-11-21 21:20:00 +01:00 |
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zicodxx
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e93c32963b
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For fresh configuration set Redbook music as default for Mac, Builtin music for all others
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2010-11-21 13:02:58 +01:00 |
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zicodxx
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1482048152
|
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:35 +01:00 |
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Chris Taylor
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53eef82836
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
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2010-11-13 13:11:25 +08:00 |
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zicodxx
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cea9239f88
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When running out of memory slots, do not try to print detailed info as it will only call a negative array index
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2010-11-09 17:45:25 +01:00 |
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zicodxx
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11b73f68a7
|
In multi_consistency_error check for Game_wind before trying to set it in/visible - just for safety
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2010-11-09 11:53:19 +01:00 |
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zicodxx
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017a9cab5b
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In DropOrb PLAYER_FLAGS_FLAG-bit was not removed before calling multi_send_flags which would draw the HUD-box even if player ejected all Hoard orbs
|
2010-11-09 00:28:22 +01:00 |
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zicodxx
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583d035b89
|
Apply transparency to Hoard Orb if effect activated
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2010-11-08 23:39:53 +01:00 |
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zicodxx
|
ca312dd5bb
|
In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
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2010-11-01 13:42:36 +01:00 |
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zicodxx
|
49de81d9e7
|
Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
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zicodxx
|
6b0e57bed9
|
Make songs playing at end briefings loop, like they used to in the original game
|
2010-10-30 01:09:14 +02:00 |
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zicodxx
|
ae22f8e037
|
Instead of writing converted MIDI to file, write to buffer so it can be played directly
|
2010-10-29 17:40:42 +02:00 |
|
Chris Taylor
|
e57ffac570
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-16 18:57:50 +08:00 |
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zicodxx
|
283172aff6
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:46:20 +02:00 |
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zicodxx
|
7157fae1f4
|
Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:50:11 +02:00 |
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zicodxx
|
8d5bb09e09
|
Use dynamic PhysicsFS library again to fix linking errors
|
2010-10-14 00:05:49 +02:00 |
|
Chris Taylor
|
846699a2e6
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-10 18:48:24 +08:00 |
|
Chris Taylor
|
9a38349caa
|
Use dynamic PhysicsFS library again to fix linking errors
|
2010-10-10 18:08:42 +08:00 |
|
kreatordxx
|
e2efd34d30
|
Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
|
ba7d0513c3
|
Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
|
2010-09-26 13:15:20 +00:00 |
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zicodxx
|
4a573f0a1d
|
fullpath variable was missing for _WIN32
|
2010-09-25 13:55:22 +00:00 |
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kreatordxx
|
e6169f17f9
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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eaa9d5f3c1
|
To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
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2010-09-19 13:33:22 +00:00 |
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kreatordxx
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bf11555143
|
Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
|
2010-09-19 11:53:39 +00:00 |
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kreatordxx
|
cdf8d247cd
|
Increment version to 0.56.0 for Mac OS X, marking release point
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2010-09-17 11:36:46 +00:00 |
|
kreatordxx
|
347a76bd44
|
Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
|
2010-09-17 11:09:57 +00:00 |
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kreatordxx
|
b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
|
2010-09-17 11:06:48 +00:00 |
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kreatordxx
|
8172c34f7f
|
Link to PhysicsFS static library and use header from source for Mac OS X
|
2010-09-17 10:44:21 +00:00 |
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kreatordxx
|
25a5afd49e
|
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
|
kreatordxx
|
9b47f46e5c
|
Enable IPv6 for Mac OS X
|
2010-09-17 09:44:45 +00:00 |
|
zicodxx
|
7e6ab4745a
|
DXX-Rebirth release v0.56
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2010-09-04 13:06:50 +00:00 |
|
zicodxx
|
155c378c80
|
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
|
2010-09-04 09:22:07 +00:00 |
|
zicodxx
|
4f5aa4ea1b
|
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
|
2010-09-04 08:17:54 +00:00 |
|
zicodxx
|
e73dfb1266
|
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
|
2010-09-03 21:49:39 +00:00 |
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zicodxx
|
5923bce64d
|
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
|
2010-09-02 14:00:26 +00:00 |
|
zicodxx
|
6e39b9f25b
|
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
|
2010-09-02 13:58:06 +00:00 |
|
zicodxx
|
099c8cf86f
|
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
|
2010-09-02 13:55:28 +00:00 |
|
kreatordxx
|
466f51e8f5
|
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
|
2010-09-02 00:07:37 +00:00 |
|
zicodxx
|
e34035ec05
|
in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
|
2010-09-01 17:01:51 +00:00 |
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