Commit graph

25 commits

Author SHA1 Message Date
Kp a81afea7fe Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
2012-07-07 18:35:06 +00:00
zicodxx f4ab2e63af Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
zicodxx d3fb313fd9 Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
zicodxx 57d3f3b34f Wrote seperate function for weapon autocycling that also cycles through non-autoselect weapons and properly respects super laser; Added option to not autoselect weapon when firing; On the way, smoothed the menu text in misc menu a bit 2012-05-10 14:39:26 +02:00
zicodxx 66827b4b18 Release Fusion charge when changing to another weapon similar to D1X-Rebirth 2012-03-28 13:49:02 +02:00
zicodxx dd991fbf6b Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
zicodxx cf50cda2ce Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option 2011-04-11 21:27:31 +02:00
zicodxx fe84fa3a9a Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion 2010-12-22 01:17:59 +01:00
zicodxx 0ce37b89bb Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
zicodxx f81a5d8601 Removed SurfingNet global and made tabs a parameter of newmenu_dotiny; Same procedure with MenuReordering which is replaced with newmenu_doreorder to set reordering flag specifically 2010-06-30 15:26:27 +00:00
zicodxx 992f66f04c If picking up one missile out of a four-pack, use singular description instead of plural 2010-06-17 09:45:05 +00:00
kreatordxx b6452e75b7 Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
zicodxx 4a6b3f2b8b Squishing string-related bugs in Bomb display and Weapon reordering 2009-12-01 14:50:09 +00:00
kreatordxx bf512bb9ec Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
zicodxx 03db82be7d Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible 2009-02-17 11:34:16 +00:00
zicodxx f108f30ffd Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx 98fb90209b Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering 2007-09-24 08:05:56 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
zicodxx 93245db50e made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00