Kp
|
a81afea7fe
|
Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
|
2012-07-07 18:35:06 +00:00 |
|
zicodxx
|
3d10827ca3
|
Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
|
2012-05-26 17:53:07 +02:00 |
|
zicodxx
|
1296f3e3b3
|
Introduced quaternion functions to replace vector matrix where size matters - created by Florian Feucht; Added option for pdata packets based on quaternion in Multiplayer game; Removed PF_LEVELLING from new player objects to prevent jittering in player banking
|
2012-05-21 17:06:50 +02:00 |
|
zicodxx
|
2802ea7f08
|
Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks()
|
2011-09-24 11:15:31 +02:00 |
|
zicodxx
|
fbc6112d44
|
Added complex error output if illegal segnum passed to get_seg_masks(); Fixed warning about set but unused variables
|
2011-07-10 01:09:43 +02:00 |
|
zicodxx
|
8a6839e8a1
|
changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly
|
2011-06-30 12:23:38 +02:00 |
|
zicodxx
|
23197f52e5
|
Like in BigEndian builds do netmisc_calc_checksum() only with expected items of segment/side struct to prevent different checksums in case these structs change; Fixed several issues when building with editor; Fixed compiler warning regarding set but unused variable
|
2011-05-22 19:54:47 +02:00 |
|
zicodxx
|
4d2e19a96d
|
Since current approach to improve wall collisions prevented the player to enter segments which basically are too small for the player ship, added simple bumping function via object_intersects_wall(); Also when validating segments check for segment degeneration outside the editor build, too and set flag in segment structure for all different purposes but right now helps us to disable bumping when encountering degenerated segments and not break such levels
|
2011-05-04 02:15:10 +02:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
f5aa8ce8bc
|
Instead of screwing by possibly using negative array indicies in find_seg_side() return -1. In ordering segments make this result in unimportant order; Taking in some Asserts which were disabled years ago by me. Let's fix this for real when we get to it
|
2010-07-17 11:57:07 +00:00 |
|
kreatordxx
|
bf512bb9ec
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
5a633e1328
|
disabled another Assert. commented with FIXME's - debugging if needed
|
2006-07-16 19:47:25 +00:00 |
|
zicodxx
|
05b378230d
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:14:17 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|