Commit graph

9 commits

Author SHA1 Message Date
zicodxx 0df40b1e77 Use enum for object types, powerup types, weapon types 2012-09-02 00:23:38 +02:00
zicodxx 6fdf44035e Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay 2011-09-15 10:45:45 +02:00
zicodxx ffc73ed4f2 Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
kreatordxx 322db66f11 Make gamecntl.c more similar between D1X and D2X 2010-03-31 06:19:37 +00:00
zicodxx bf23430dd7 If Shareware content is used, fallback to original Smart behaviour since Shareware content has no own definition for Bot-related Smarts 2010-03-04 22:43:37 +00:00
kreatordxx d5cf0dd85b Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
zicodxx 285da809a8 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00