Kp
a42a403198
Remove unused return value of g3_draw_morphing_model
2014-08-16 17:35:44 +00:00
Kp
0228b067c1
Remove unused return value of g3_draw_polygon_model
2014-08-16 17:35:44 +00:00
Kp
d945a95d47
Use std::default_delete<Mission> for Mission_ptr
2014-08-16 04:22:01 +00:00
Kp
621f947241
Switch builtin_mission_filename to d_fname
2014-08-16 04:20:48 +00:00
Kp
b8ee7b23df
Use std::swap in promote(mle)
2014-08-16 04:18:49 +00:00
Kp
3ecaf15d58
Add braces to fix gcc 4.6 build
2014-08-14 02:34:15 +00:00
Kp
d6b81d2fe3
Deduce create_bfs_list max_segs
2014-08-13 03:19:13 +00:00
Kp
c3086f0875
Split out boss action messages
2014-08-13 03:19:13 +00:00
Kp
915b78b5e1
Add vvalptridx_t for always-valid valptridx values
2014-08-13 03:19:12 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
2764e3652a
Propagate use of objptridx_t
2014-08-13 02:56:58 +00:00
Kp
81c6f27f44
Change point_seg::segnum to short
2014-08-13 02:56:58 +00:00
Kp
ec541f0cf2
Compact validate_modified_segments
2014-08-12 03:09:32 +00:00
Kp
276d70d4c9
Move find_connect_side validation into find_seg_side
2014-08-12 03:08:39 +00:00
Kp
3bc5d4ad23
Use std::accumulate for compute_seg_dynamic_light
2014-08-12 03:06:53 +00:00
Kp
f492b736dd
Use range_for to iterate segment codes
2014-08-12 03:01:43 +00:00
Kp
bfda4c554e
Inline med_get_vertex_list
2014-08-12 03:01:14 +00:00
Kp
2ae57a8529
Use array<> for find_joining_side_norms edge_verts
2014-08-12 02:58:08 +00:00
Kp
7888c13b6b
Write point_seg carefully
2014-08-12 02:55:23 +00:00
Kp
cec32ce3f5
Move render state arrays onto stack
2014-08-12 02:28:03 +00:00
Kp
0ae2345cf4
Remove unnecessary throw
...
On error, partial_range will throw.
2014-08-09 21:22:25 +00:00
Kp
d0db98fe01
Use array<> for netgame_info members
2014-08-09 16:43:55 +00:00
Kp
125218aa5a
Fix partial_range exception sending game information
...
Netgame.players is [MAX_PLAYERS], not [MAX_PLAYERS+4].
2014-08-09 04:14:54 +00:00
Kp
c2fb6c728f
Fix D1 homing weapon regression
...
01f1553
intended to make D1 not treat proximity mines as chaff.
Instead, it removed the test for whether the object was an acceptable
type. As a result, all homing weapons lock onto the nearest
non-excluded object of any type, which is the homing weapon itself. It
then flies in a straight line trying to catch itself.
2014-08-08 03:06:31 +00:00
Kp
79d2c968a3
Use array<> for Players
2014-08-08 03:02:59 +00:00
Kp
597a55558f
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
Kp
c8af6bba86
Throw on invalid homing_flag
2014-08-08 03:02:32 +00:00
Kp
9308162c80
Make alloc_vert/free_vert static
2014-08-08 03:02:24 +00:00
Kp
4029de77b0
Fix array underrun in redraw_messagestream
2014-08-08 02:54:50 +00:00
Kp
cb352968b8
Fix !OGL build in gr_internal_color_string
2014-08-08 02:52:56 +00:00
Kp
52527e48ee
Optimize out unused g3_set_special_render arguments
2014-08-08 02:52:35 +00:00
Kp
4ec010ec75
Pack render side edges
2014-08-08 02:51:31 +00:00
Kp
1c064b8efb
Remove unused find_hitpoint_uv l parameter
2014-08-08 02:51:02 +00:00
Kp
b276590998
Change gr_fade_table to array<array<>>
2014-08-08 02:50:27 +00:00
Kp
f47aa29cd9
Use color_t for color values
2014-08-08 02:07:47 +00:00
Kp
50f74d8216
Use remove_if to clean up junk point_seg
2014-08-08 02:06:38 +00:00
Kp
019c8dc342
Use unique_ptr for automap->edges
2014-08-07 03:17:37 +00:00
Kp
8d727b31b1
Use unique_ptr for automap->drawingListBright
2014-08-07 03:12:02 +00:00
Kp
1560dd43e1
Use unique_ptr for font->ft_bitmaps
2014-08-07 03:09:28 +00:00
Kp
fd6a7c218e
Use unique_ptr for font->ft_chars
2014-08-07 03:05:48 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
553f17a3be
Initialize MarkerObject properly
2014-08-05 03:10:04 +00:00
Kp
16d45909b4
Use unique_ptr for OGL texbuf
2014-08-05 02:33:10 +00:00
Kp
11c22409ad
Use unique_ptr for circle_array_init_2
2014-08-05 02:32:55 +00:00
Kp
be86e384b8
Use unique_ptr for circle_array_init
2014-08-05 02:32:35 +00:00
Kp
81cb86f2e3
Use unique_ptr for hmp_file
2014-08-05 02:29:43 +00:00
Kp
e30af52b91
Improve collision detection switch
2014-08-04 03:07:06 +00:00
Kp
ea8fbe5d7b
Use object helper to iterate in render_segment
2014-08-03 03:17:34 +00:00
Kp
2246761818
Use object helper to iterate in paging_touch_segment
2014-08-03 03:17:34 +00:00
Kp
4702727a2f
Use object helper to iterate in powerup_grab_cheat_all
2014-08-03 03:17:34 +00:00