zico
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01f155382e
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Removed chaff ability from D1X-Rebirth's proxys as they were never intended to do that
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2013-08-09 17:29:10 +02:00 |
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zico
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a527348681
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
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zico
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bbaa3c21f3
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HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
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2013-08-08 00:29:56 +02:00 |
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zico
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2b632008b2
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Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
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2013-08-06 21:04:44 +02:00 |
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Kp
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88208fc228
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Merge branch d1x-rebirth/master into unification/master
Conflicts:
SConstruct
d1x-rebirth/main/multi.c
similar/main/cntrlcen.c
similar/main/wall.c
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2013-06-14 03:18:32 +00:00 |
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Kp
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947de0c94f
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Move */main/fireball.h -> common/main/fireball.h
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2013-03-03 01:03:33 +00:00 |
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Kp
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5c5618f671
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Merge branch 'unify-d1x-rebirth' into unify
Conflicts:
SConstruct
common/main/vers_id.h
d1x-rebirth/include/alloca.h
d1x-rebirth/include/bcd.h
d1x-rebirth/include/clipboard.h
d1x-rebirth/include/compare.h
d1x-rebirth/include/tracker/tracker.h
d1x-rebirth/main/desc_id.h
d1x-rebirth/main/script.h
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2013-03-31 17:21:59 +00:00 |
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Kp
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cd17326d84
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Add stub which_bomb to match D2X code
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2013-03-17 23:01:31 +00:00 |
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Kp
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ed2ca1d9ef
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Create Window_rendered_data to match D2X rendering
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2013-03-09 04:36:35 +00:00 |
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Kp
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beb0690633
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Move d1x-rebirth source into subdirectory d1x-rebirth
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2013-02-19 00:34:46 +00:00 |
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