Commit graph

552 commits

Author SHA1 Message Date
Kp 9d700aab08 Make kill_matrix uint16_t, not short 2014-12-06 23:30:55 +00:00
Kp cfe0f89dae Use array<> for team_kills 2014-12-06 04:52:53 +00:00
Kp e90549d9a8 Use range_for on Orb_icons 2014-12-02 03:23:21 +00:00
Kp cf31cc4a5d Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
Kp 9aa539c062 Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
Kp f9a339dfc8 Pass bash_to_shield arg as vobjptr_t 2014-11-26 04:02:08 +00:00
Kp 2ddbdd6f11 Move processed into render_seg_map 2014-11-23 21:53:45 +00:00
Kp c495f48ccd Move Seg_depth into render_seg_map 2014-11-23 21:53:45 +00:00
Kp d63be88eb0 Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
Kp 80f3f83577 Use range_for for Delta_lights 2014-11-23 04:36:59 +00:00
Kp 80bbc9c69c Use range_for on Dl_indices 2014-11-23 04:36:58 +00:00
Kp 1649fc791c Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
Kp f206b3b127 Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
Kp 88101f8f57 Move object declarations to fwdobject.h 2014-11-23 04:36:58 +00:00
Kp 1d0ba034a5 Store rendered objects in vector 2014-11-21 03:16:00 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 57ed5c24fd Add developer option to test header completeness 2014-11-17 04:02:25 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp cf4d216c41 Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
Kp 164ea2dc10 Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
Kp bc3a76c673 Hoist gauge loop iterations 2014-11-01 15:28:07 +00:00
Kp ff877834cb Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
Kp 9aa0cf0b89 Pass read_model_guns vector as array & 2014-11-01 03:08:27 +00:00
Kp 7e3c7a413a Pass obj_create_copy vector by const & 2014-11-01 03:06:04 +00:00
Kp 5f9b06cce9 Pass multi_send_robot_fire vector by const & 2014-10-30 03:37:22 +00:00
Kp 6024bf0369 Pass multi_send_controlcen_fire vector by & 2014-10-30 03:37:13 +00:00
Kp 8276bbc36a Pass compute_object_light vector as const * 2014-10-30 03:36:22 +00:00
Kp 6d61198130 Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
Kp c0004cf4bd Pass pick_random_point_in_seg vector by & 2014-10-30 03:32:38 +00:00
Kp 8a89eff0bb Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
Kp 95c3dc81e6 Pass drop_marker_object arg by & 2014-10-30 03:19:32 +00:00
Kp 5bb9c88979 Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp b871228f92 Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
Kp 8a0582766a Pass drop_powerup vector by const & 2014-10-28 01:46:07 +00:00
Kp d14c0ba71c Pass do_snipe_frame vector by & 2014-10-28 01:45:53 +00:00
Kp 44bd07d031 Make polymodel->n_models unsigned 2014-10-26 22:51:27 +00:00
Kp 8aeeb3da0e Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
Kp c87e84217b Pass phys_apply_* vms_vector by const & 2014-10-26 21:37:34 +00:00
Kp ad717e59e8 Pass laser vectors as const & 2014-10-26 21:37:27 +00:00
Kp 68309dfef0 Pass extract_*_vector_from_segment arg by & 2014-10-26 21:37:06 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 9a32e151ff Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
Kp fdfd849bd2 Pass explode_badass_weapon position by const & 2014-10-26 21:36:31 +00:00
Kp 7e955c2c7b Pass object_create_explosion_sub position by & 2014-10-26 21:36:25 +00:00
Kp 2a5265493e Pass obj_create position vms_vector by & 2014-10-26 21:35:16 +00:00
Kp 9dea4b4d88 Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
Kp a79bb365f9 Pass get_seg_masks arg by & 2014-10-26 21:28:38 +00:00
Kp 3412bf4b3a Make rotate_list input const 2014-10-26 03:24:09 +00:00
Kp 666dd75629 Return objptridx_t from find_escort 2014-10-25 16:40:20 +00:00