Commit graph

196 commits

Author SHA1 Message Date
Kp e1aac6949a Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:51 +00:00
Kp 770ae0cea5 Replace __attribute_noreturn with C++11 [[noreturn]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:50 +00:00
Kp 7b12aac1bb Transpose returned values for enumerate() of non-tuple
Match the order used for tuple.
2021-06-28 03:37:50 +00:00
Kp 4c34875c84 Remove unused subfunction_handler
Previous commits eliminated all uses of it.  Remove the unused stubs.
2021-06-28 03:37:50 +00:00
Kp 19d0de3cea Move weapon reorder menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Dmitry Grigoryev fbd05a1592 optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
Kp 5d0d9dcc1a Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
Kp 2196f6add5 Use enumerated_array for Secondary_ammo_max 2021-01-25 00:45:07 +00:00
Kp 6c63e11caa Use enumerated_array for Secondary_weapon_to_weapon_info 2021-01-25 00:45:07 +00:00
Kp b20fa0d77d Use enumerated_array for Primary_weapon_to_weapon_info 2021-01-25 00:45:07 +00:00
Kp 9abf81c77a Factor out logic for toggling between base/super weapons 2021-01-25 00:45:07 +00:00
Kp 1843d375f2 Use enumerated_array for Secondary_weapon_to_powerup 2021-01-17 22:23:22 +00:00
Kp e9f590eeb1 Use enumerated_array for Primary_weapon_to_powerup 2021-01-17 22:23:22 +00:00
Kp 80fc124a63 Remove unnecessary definitions of static member variables
C++17 permits, but deprecates, this form.  Remove it to simplify the
code.
2020-12-27 22:03:09 +00:00
Kp df1ee5e671 Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp c68dddd372 Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
Kp 200952c3d9 Add type-specific tag wrappers for newmenu calls
Make the compiler check that title, subtitle, and filename are passed in
the right places.
2020-12-19 16:13:26 +00:00
Kp ffb653c0b8 Pass control_info & to various functions
Switch from a direct global reference to passing control_info& as a
parameter.
2020-10-12 03:28:26 +00:00
Kp 39cb42b878 Push partial_range construction to newmenu callers
In some cases, callers know the length of the range and can apply better
checks than the called code.
2020-09-11 03:08:02 +00:00
Kp 8e81726ac5 Use enum class for laser_level
Remove stored_laser_level, which existed primarily to enforce type
separate.  `enum class` can do that without the need for a separate
class type.
2020-08-24 01:31:28 +00:00
Kp 038c6aef4d Move d_level_unique_object_state to a separate header
This is required to untangle the cross-inclusion of object.h and
morph.h.
2020-08-10 03:45:14 +00:00
Kp 38cddb0289 Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
Kp 9e2543ecbf Use enum class for object control_type 2020-08-06 03:47:56 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp 2e682e140d Prevent sound stacking when all primary weapons are exhausted
ziplantil reported that in Descent 1, if a player has an empty Vulcan
cannon, and no energy, then attempting to fire a weapon would play the
SOUND_ALREADY_SELECTED clip every frame until the player ceased trying
to fire.  The problem does not impact Descent 2 since Descent 2 does not
play this sound sample when trying to activate a weapon that is already
active.

If the current weapon is already LASER_INDEX, then
select_primary_weapon(LASER_INDEX) simplifies to:

```

	// Pointless, player already using this weapon
	newdemo_record_player_weapon(LASER_INDEX)
	if (Primary_weapon != LASER_INDEX) {
		// skipped, path is false
	}
	else
	{
		if (wait_for_rearm)	// true for this path
			// Bad, plays every frame
			digi_play_sample(SOUND_ALREADY_SELECTED);
	}
	// Pointless, Primary_weapon already is LASER_INDEX
	Primary_weapon = LASER_INDEX;
	if (weapon_name)
	{
		// skipped, path is false
	}

```

Skipping the call avoids two pointless statements, one bad statement,
and nothing useful.  Therefore, the simplest fix for the problem is to
call select_primary_weapon(LASER_INDEX) only if the primary weapon is
not currently LASER_INDEX.

Reported-by: ziplantil <https://github.com/dxx-rebirth/dxx-rebirth/issues/499>
2020-03-28 17:09:28 +00:00
Kp f0faac66d4 Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
Kp 7691e98304 Factor out seismic effect processing
Level seismic events and Earthshaker seismic events start with different
intensities, but share everything afterward.  Move the common parts to a
function.
2019-08-06 02:59:41 +00:00
Kp 625d863c55 Move Smega_detonate_times to d_level_unique_seismic_state::Earthshaker_detonate_times 2019-08-06 02:59:41 +00:00
Kp 140711cb35 Move Next_seismic_sound_time to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
Kp 596a17db69 Fold Seismic_sound_playing into Next_seismic_sound_time
When Next_seismic_sound_time is non-zero, a seismic sound is playing.
When Next_seismic_sound_time is zero, no sound is playing.  Use this to
eliminate the explicit tracking variable Seismic_sound_playing.
2019-08-06 02:59:41 +00:00
Kp 8fd231e501 Move Seismic_tremor_volume to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
Kp 42778ff7fa Move Level_shake_duration to d_level_shared_seismic_state 2019-08-06 02:59:41 +00:00
Kp b8fa75c8cb Move Level_shake_frequency to d_level_shared_seismic_state 2019-08-06 02:59:41 +00:00
Kp 184337e6e1 Move Seismic_disturbance_end_time to d_level_unique_seismic_state 2019-08-06 02:59:40 +00:00
Kp 420464549b Move Buddy_objnum to d_unique_buddy_state 2019-03-03 00:31:08 +00:00
Kp 1008ab397e Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
Kp 040de5b10e Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
Kp a0ed5cb283 Pass Vclip as context 2018-10-21 00:24:07 +00:00
Kp 30a83eec41 Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
Kp 64690c3ce8 Fix clang build of similar/main/weapon.cpp
OS X clang warns when a variable is captured but not used.  Linux gcc
does not.  Remove the unused variable.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/368>
Fixes: 7da64d3782 ("Add new autoselect-while-firing mode: "when firing stops"")
2018-04-02 03:39:51 +00:00
Kp b63633db51 Move num_objects into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp 9421c31b5a Replace "compiler-type_traits.h" with <type_traits>
Delete stub "compiler-type_traits.h" header.  Redirect all uses to the
standard <type_traits> header.

git grep -wlz 'compiler-type_traits.h' -- '*.cpp' '*.h' | xargs -0 perl -p -i <<EOF
    BEGIN {
	    $i = 0;
    }
    if (($i == 1 && $_ eq "\n") || ($i < 2 && /^#include "/)) {
	    # First blank line or first user-include after a system-include.
	    # Print, then never again for this file.
	    print "#include <type_traits>\n";
	    $i = 2;
    } elsif ($i == 0) {
	    $i = 1 if (/^#include </);
    } elsif ($_ eq "#include \"compiler-type_traits.h\"\n") {
	    # Remove this line if found.
	    $_ = '';
    }
    # Reset state machine when moving to next file.
    $i = 0 if eof;
EOF
2017-06-25 20:46:03 +00:00
Kp adcf02e454 Expand tt:: indirection to std::
All supported compilers have an acceptable <type_traits>.  Commit
4cb3d46148 ("Move <type_traits> test to Cxx11RequiredFeature") made
<type_traits> support mandatory in August and no one has objected.
Remove the indirection and use namespace std directly for type_traits
members.
2017-06-25 20:46:03 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp dc090958d1 Reduce D1 spreadfire cost
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322>
Analyzed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322#issuecomment-280896375>
Fixes: 10ff2b9ea2 ("Change Primary_weapon_to_weapon_info key to weapon_id_type")
2017-02-19 19:33:45 +00:00
Kp 859b399d20 Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
Kp 7c658fd8cd Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
Kp 7df99350dd Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00